Nostalgia Moment XD
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Just a Bouncing DVD Logo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| HUMOR | #4 | 3.818 | 3.818 |
| INNOVATION | #4 | 3.855 | 3.855 |
| AUDIO | #17 | 3.436 | 3.436 |
| OVERALL | #22 | 3.527 | 3.527 |
| MOOD | #24 | 3.255 | 3.255 |
| ENJOYMENT | #29 | 3.182 | 3.182 |
| GRAPHICS | #76 | 2.982 | 2.982 |
| THEME | #88 | 2.655 | 2.655 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice idea, bringing me back. Lol it was a little challenging to get into a position and visuals would have been helpful I was able to zoom in and out but felt a little slow to get around, a teleporter in a random range would be helpful. That being said it was hard for the logo itself to hit the corner 😏. I really like the story and lore you put into it. Great work.
It's an amazing game, I haven't seen anything like this in a while. The concept of the bouncing DvD logo is something else. The music doesn't get boring, the levels are getting progressively harder, which is lovely. I wouldn't be surprised if it wins this contest. No wonder it's so high up to the most-rated filter. 8.9/10.
Amazing execution on this idea, I thought the concept, charm, gameplay, level design, was all there and really well done! I couldn't really tell where the theme "Decay" came in, except maybe in the very start where the corner turned into a glitch? But other than that, very well done!
Overall it was a fun experience, great work :)
Good job ! Simple mechanics and they work well, just at moments like in the maze I felt the game was really slow, going slow was too long, and going fast left no reaction time for the stars. Really appreciated it overall though !
Holy moly I got so close to the end of the maze twice, then realized you could skip and I saw what was ahead OH GOD lol this game is hard! Cool concept though and I like the rounded TV effect
it's hard for me to be honest. Tho good job submitting this (૭ 。•̀ ᵕ •́。 )૭
I’m glad there were some screenshots to show what’s coming next otherwise I may have dismissed the game as an experiemental demo. Having said that, the second “level” is way too difficult. The recharge time is too great and it makes it difficult to avoid the spikes if you don’t get a good angle from the beginning. Interesting concept overall.






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