Really unique idea, and the style all fits together... Well done!
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Toy Toss Tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #1966 | 3.462 | 3.462 |
| Overall | #2285 | 3.231 | 3.231 |
| Enjoyment | #2289 | 3.077 | 3.077 |
| Creativity | #2937 | 3.154 | 3.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You (try to) build a stack of blocks that has potential to keep scaling up in size. Since you're throwing toys, the environment makes you feel like you're built to a small scale. The SFX when blocks land also follows a musical scale.
Development Time
(Optional) Please credit all assets you've used
- Code, 2D art, 3D art, meow SFX by us (raddishradish & jabenero)
- Musical notes from MuseScore's Toy Piano instrument
- Shader: Unity Toon Shader
- Fonts: Astigmatic's Luckiest Guy and Michal Sahar's Secular One
Comments
The game is fun but it's soooooo hard XD
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I’m glad you had fun and that you liked the decision to not add a score! That last point especially means a lot – it was a deliberate decision because it felt like it worked best with how the physics and mechanics were implemented, but (understandably) people tend to expect some kind of scoring system.
I’m glad you had fun! So, a bit about how this was implemented:
- If a block is thrown and lands on the hardwood, the block explodes into cats
- Otherwise, the block position/rotation freezes after it collides with something once velocity & angular velocity are close to zero
I think the case you ran into usually happens if you throw a block that hits another block that’s sliding down, and because the sliding block is being pushed in the opposite direction, its velocity becomes zero. Since it freezes upon becoming zero, it doesn’t actually get pushed up and just gets stuck there 😅 honestly thought there were issues with the conditions I set for position lock, but I didn’t think of a better way to deal with it. Maybe should have checked whether a block was in the space over the hardwood after its position locked and explode it then.
You are actually able to throw your block from any position, not just the bottom, and you’re also able to drag the block through other blocks because physics is ignored until after you throw. I think because I was aware of that as a dev, the possibility of a block getting stuck in the throwing area didn’t feel like a big deal to me, but I realize players aren’t going to be aware of that.
This was fairly fun and really clean! I think there could have been a little more to the game itself, like scoring for how high you can build the tower or points for each block. Also, I think a backing track could have added to the experience where I think things were meant to feel hectic. Congrats on the game!
I’m glad that it came across as really clean – my goal was to make the game feel as polished as we could because the mechanic is simple. Maybe dev bias came into play because I stopped considering a scoring system since I enjoyed just throwing blocks randomly while testing without actually trying to make a tower 😅 some players chose to make themed towers (like no wood blocks) probably because of the lack of scoring system, so it’s interesting to think how changing the framing by adding scoring would change how people approach the game.
It was a pretty fun little game. There isn't that much "game" to it, but it's still pretty fun to toss items
I loved the simplicity of the controls, feeling like an upgrade of those classic paper toss mobile games. I wish there were more unique objects to throw, and possibly ones which could help set a baseline to actually structure a tower around (maybe sticky glue?). Overall had a great time playing it!
Pretty alright, silly little game, would like a scoring system based on the height of your stack, and i think blocks could be a little less sensitive, but it's still pretty fun to just throw stuff around!
Oh this was so cute and I had lots of fun trying my best to stack things xD Love the vibe of really feeling like I'm in a playroom playing with toy blocks, getting to throw the tutorial UI as a intro to swiping was such a nice touch too <3
I’m glad that you had fun and that the playroom feeling came across – we spent quite a bit of time tuning it. Also happy that you liked the tutorial UI – originally, it was just going to be a button in the same position as the “play” button, but it felt like you could easily tap too fast and miss the instructions that way.
What a silly and fun game! I love how throwing the pieces plays a scale (and then the cat I got a meow LOL). My pile ended up looking like a mess lol but it was great!
I did not know what I was doing and did not in fact make a masterpiece, but I really enjoyed the 30 minutes I put into the game (My tower ended up looking like a pile of random things, which I think is how the game is supposed to be played 😁) thanks for making such a silly and fun game
A cute and addicting game, I love physics building games, (hey, I even made one), so I had a lot of fun playing this. Great job!
This is genuinely sooooo fun and addicting to do. I love the idea and all of the different ways you used scale in this!
i made a MASTERPIECE TWO BLOCK TOWER. amazing. its actually pretty fun tho i bet it'd be good on mobile too
Two of my favorite devs!! I love the art style you guys & the sfx! This must be really fun on mobile. Unfortunately, I am playing on PC haha.








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