Oh yeah, that's a transition a was on the fence about, good call out. Thank you for playing and your kind words!
pixelrobin
Creator of
Recent community posts
This was really good and very polished. Clearly a lot of love went into it. The visuals, music, and juice feel amazing. I really liked the idea and I really would like to see it developed further. I beat the game, but I think like in some comments below, I had some trouble timing my jumps in the second and last level.
Good luck and congrats 👏
I had a good time with it. You guys did a really great job with the layout of the levels, especially with introducing and expanding on mechanics over time. The puzzles very much reminded me of Portal in a good way, which I think is exactly what you were going for.
If I had to give some feedback, I'd say sometimes you can hold a block that's so big that it blocks the view entirely. Not sure how that can be fixed, but it did make me make some clumsy mistakes here and there haha.
Overall though, I think the concept was really solid. The interpretation of the theme was well done. Nice job! 👏

(I love the ending room too 😂)
That was really fun! I liked the Celeste and Rain World references 😉. Good idea, well executed and polished for such a short time. I might be mistaken, but I think you guys even implemented coyote time in the platforming???
If I had to give any critique, it would be that the platforming at times felt a little bit too fast/floaty, mostly horizontally though. It wasn't anything that ruined my experience though. I know getting programming platformer feel is super tricky.

That was really cute! I remember seeing your progress on the discord and thinking that you had a really clever idea. I laughed a bunch and had a good time with it. Excellent work, deserves much more recognition.
No major gripes to report. Sometimes I felt like the random arrangement of things with red outlines ended up in unfair situations where I had to take a hit, but that's just how it goes with these kinds of games.
👏Good luck!







