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pixelrobin

96
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7
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64
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A member registered Jan 14, 2016 · View creator page →

Creator of

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Oh yeah, that's a transition a was on the fence about, good call out. Thank you for playing and your kind words!

Thank you for playing and congrats for beating it! Glad you liked the art style.

You're the first person to mention not getting the bubbles be a deliberate strategy, nice! It was important to me that the bubbles be more of a time skip and less of a mandatory thing.

Thank you for playing! And the feedback, it's really helpful to know if/when I re-tune this down the line.

And I agree, sound effects would really seal the deal here. Already thinking about some post jam updates.

Thank you! Yeah I think there's some work to be done if I make a future version to make that feel more crisp for sure.

Thank you!

Thanks man, congrats on getting to the end!! And for playing. I ran out of time before I could add sound, but I'm taking notes for a post jam version.

67 is a feat! Thank you for playing!

Thank you! Glad you enjoyed it!

Oh wow, that's a really good time, congrats! I think that's about the finish time I get after playing it so much while developing.

Thank you for playing!

Thanks for playing and congrats on getting to the end! The bubble is a tricky one haha

Thanks, I was thinking I would need to add some obstacles when I first thought of the game but it turns out staying within the numbers is hard enough already haha.

Oh noooo. That hurts to see. Thank you for playing!

I didn't have time to add audio haha. But I'm glad to hear you liked it, thanks for playing!

Glad you enjoyed it, thanks for your kind words!

That was really fun! Neat idea and nice work!


There are some good ideas here, nice work! It took me a while to realize that my time was my health, but I think it's an interesting concept to work with in a rougelike. This can definitely be something that can be expanded and polished into a full bigger game.

This was really cute, nice work! My first playthrough I got stuck at the end because the checkpoint didn't give me enough time to get to the snowman body, but I did it the second time around!


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Super cool idea! It's a really fun way to play with the clock. I appreciate that being in the red zone doesn't instantly kill you so you can still get some shots in before it's all over for good. There are some solid concepts here!

Thank you! I didn't originally think I was going to go 1 bit for the whole thing, but I kinda kept sticking with it. Glad you liked it!

Thank you! I spent a lot of time trying to tweak the juice. Not sure if I got it exactly where I want it yet but it was a lot of fun to mess around with.

Thank you! Appreciate your pervasiveness 💪

Thanks man! I realized after submitting that this game is a little too far on the difficult side. That's what I get for not doing any testing and playing my own game 234789123 times 😅

Thanks for playing! Congrats on getting to the end 💪

Thanks for checking out my game! Share your score if you get to the end!

Thank you! Yes, I'm working on a post jam update and looking to add support for other platforms too.

This was super creative and visually well done! I struggled with the controls personally, but I really appreciated the the zoomed out view was in slow motion, good call there. Overall I think this was one of the most unique entries I've come across yet. Good luck!

That was adorable!! Really nice job. The visuals look super good and the game feels really fun to play. I totally want to steal the wind particles for my own game if that's ok 😅

¡Gracias!

Thank you!

Thank you! I wanted to do much more with the art, but I didn't have the time for it. I'm glad you liked it.

This was really good and very polished. Clearly a lot of love went into it. The visuals, music, and juice feel amazing. I really liked the idea and I really would like to see it developed further. I beat the game, but I think like in some comments below, I had some trouble timing my jumps in the second and last level.

Good luck and congrats 👏

I had a good time with it. You guys did a really great job with the layout of the levels, especially with introducing and expanding on mechanics over time. The puzzles very much reminded me of Portal in a good way, which I think is exactly what you were going for.

If I had to give some feedback, I'd say sometimes you can hold a block that's so big that it blocks the view entirely. Not sure how that can be fixed, but it did make me make some clumsy mistakes here and there haha.

Overall though, I think the concept was really solid. The interpretation of the theme was well done. Nice job! 👏

(I love the ending room too 😂)

That was really fun! I liked the Celeste and Rain World references 😉. Good idea, well executed and polished for such a short time. I might be mistaken, but I think you guys even implemented coyote time in the platforming???

If I had to give any critique, it would be that the platforming at times felt a little bit too fast/floaty, mostly horizontally though. It wasn't anything that ruined my experience though. I know getting programming platformer feel is super tricky.


That was really cute! I remember seeing your progress on the discord and thinking that you had a really clever idea. I laughed a bunch and had a good time with it. Excellent work, deserves much more recognition.

No major gripes to report. Sometimes I felt like the random arrangement of things with red outlines ended up in unfair situations where I had to take a hit, but that's just how it goes with these kinds of games.

👏Good luck!


Thank you!

Thank you for playing!

Thanks. Will do. I still need to play snake pass too, it's been on my wishlist for forever 👀

Thank you! I have a bunch of ideas for more twists to add post jam. I appreciate your comment about the growing feeling smooth, I feel like I spent most of my time tweaking the feel of it 😅

Thanks for taking the time to play it and for your kind words! 

Thank you! Love the way you handled the theme in your entry too