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This is an incredibly cool game. I'd love to see this expanded, but what's here now shows a really tight grasp on what makes grapple mechanics and puzzle design fun. My only complaint is that there's a pretty strong difficulty curve, and sometimes your air movement feels uncontrollable and random, though that could be solved with something like a dash move that propels you toward the cursor at the cost of a lot of static. This is easily one of the best and most polished games I've played in this jam, great work.