I like the visuals, and the mix between jrpg and card game combat seems quite interesting!
But the game really lacks any feedback to player actions.
- Thereās now way to know what exactly the card does, with some even after you played it a couple times.
- Shop price and mana cost use the same UI element. Which means you wonāt know how much mana the card costs, and may end up buying 10 mana card thinking itās only 1 mana, which is useless most of the times.
- The card draw mechanic isnāt explained and really unintuitive. Sometimes you spend mana to draw, sometimes you donāt. Sometimes the card gets hidden behind your hand and you ahve no way on interacting with it. And on later turns youāll just end up with a lot of mana and no cards to use it on.
- To that point, why not give one card automatically at the start of the turn, and then let player draw any number of cards for mana?
- ā?ā just skipping feels like a bug, maybe some placeholder text would help with that.
All in all, the fact that you canāt result predict the result of your actions or of enemy actions makes the combat really random. Itās a fun random, but I it kinda makes the game not worth replaying.
Nevertheless, good job!