I think the name is very creative and the first transformation surprised me when growing larger than the town. I can see what you're going for but right now defending the generators doesn't feel like it's worth the effort when there aren't any breaks from the robots. The dominant strat seems to be only attacking the mother ship and ignoring everything else which feels antithical to the core you're going for(i.e balancing two fights at different scales).
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Pick On Someone Your Own Size's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1883 | 3.471 | 3.471 |
| Style | #2059 | 3.412 | 3.412 |
| Overall | #2340 | 3.216 | 3.216 |
| Enjoyment | #3327 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a hero that can change their scale from small to big to fight the evil robots.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits





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