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Timtanium707

870
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12
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12
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A member registered May 24, 2022 · View creator page →

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Very nice! I love me some good Hollow Knight inspired combat. My only complaint is that there should be visible I-frames so enemies like the mage can't melt your health bar which feels a little unfair. Nice job!

Oh I didn't even realize! I just love playing as many jam games as I can, I'm at like 120 this voting period lol

Fun and challenging! My only issue is that the controls feel a little slow or delayed perhaps? Like sometimes I'll press a direction and it takes an extra tile to move that. Maybe give a few frames of grace and let the penguin turn even if it is slightly a past a tile maybe? Either way, still well balanced for what it is and I like the enemy types. Great job!

Fun! I got stuck looking for count 5, I ran out of time twice after scrolling each direction the whole time and not seeing them. Now I might be wrong about this, but it seems like the map isn't circular, so if a player misses the count they have no way to know if they should be looking further in a direction or turn around, and I don't see any other hint system here. I think if the map was A) a circle and B) much smaller, then it would be more fun and less frustrating. Love the music and concept though, nice job!

Fun! I got a score of 144. I think my biggest issue is that some of the screens keep coming up in the rotation so it's a little repetitive. Also not a fan of cannons from previous screens able to still shoot me. I like how things move slightly faster as time progresses, that's a good touch. Nice job!

Very funny management game. I did my best to serve the pickle overlord

Took me a few tries but I beat him! I love me a good Hollow Knight styled combat system and this feels pretty faithful in concept, nice job! I also made a game with combat techniques that take similar inspiration. 

Fun! I didn't get a very high score, I've never been very good at these kinds of game but I like the idea. Nice job! Would have been nice to hear some background music

The GTA style top down view is seldom used nowadays, love to see it. I think there were a few too many dead ends that made navigation a little more time consuming than it really needed to be. I think if there were no dead ends OR a minimap then it wouldn't really be an issue. Nice job! 

Fun! I got 34 gold. I like the jumping idea. I think the inputs feel a little delayed perhaps? If it's not already implemented, give the player the ability to buffer an input, that might fix it

I didn't get far but it was still fun! I think my main problem with it is that the blocks disappear and fall each time, and often times my starting tile will be very low or in a corner which makes it difficult to get anywhere else and left me with few options. Still, nice job!

Fun! Love me some Warioware type microgames. Great music too. My timer just stuck at zero so it didn't end properly but it was still fun!

Whew, that was tough! Fun game, I think the latter levels get a little too frustrating mostly because of the beat gimmick unfortunately. But the levels are well designed with lots of cool platforming bits, nice job!

Love the idea of against a clicker player lol. Like others have said, the gameplay is repetitious and not very engaging but the idea is solid enough that there's a lot of room to form a really cool game around this I think. Nice job!

For a first game this is pretty good! I got stuck early on but I can tell there's a lot of thought put into the level design and visual language of the world. Well done!

I survived for 2:43 lol (Russia didn't make it). Fun game, seems like something ol' Donny would do for sure

Fun! I got 6 trains. I think it could be improved if there were checks in place to prevent the same train from coming up i a row. I had to go to orange from the same spawn point three times in a row :p

Fun! Very good music choices, fits the medieval whimsy mood very well. The writing is probably the most ambitious I've seen this jam so far, that's what I call committing to the bit. A bit short though, I got the king his teddy bear with 7:40 left on the clock. Nice job!

Nice game! After two tries I still can't wrap my head ahead around the final module though. That brings me back to college math where we would write out propositional logic tables but that's a little too much work to figure this out lol. Still, nice job!

Pretty fun, I like two bird types and their funny sounds. Good job!

I completed all 21 levels! Very challenging and very fun, fantastic job! A community level making feature is crazy too, amazing work getting all that done in the time limit. 

This is awesome! This pacing feels perfect, and the game lasts just as long as it need to. I got 4599 points, things were moving real fast! I love how the sounds of the numbers being crunched (hehe) got faster as the pieces fell faster, like an old computer trying to talk lol. Extremely satisfying, amazing job!

Hooray, nobody died! Nice little clicker, I like how the bomb rocked back and forth and the consistent yellow and red color scheme

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Fun! The skill tree feels well balanced.

Cool idea! I like the character art, feels very stylish. I got 6375 points

Nice! Took me a few tries but I finished with 11.9 seconds left. Movement is very momentum heavy, not sure how I feel about that but not many stages even really required moving so it's fine. Fun time, great game!

Cute little platformer! Would have been nice to hear some background music but still fun. Nice job!

I like the simplicity of the concept! It gets repetitive a little quickly, and it would have been nice to hear some background music/sound effects, but still solid. Nice!

I found the controls to be confusing? It seems like if you mess up even slightly you just get swarmed quick. Still fun and cool idea, love the theming and style! 

Really fun! I like the fully formed house + outdoors, feels appropriately homey. Also couldn't help but notice you uploaded the game 1 minute before the deadline before it was extended lol

Awesome game! For your first game this has an impressive level of juice to it, love the visual filters, camera movement, the way things scale in animations and how the point values move up and fade out, and also the crunchy sound design and well placed upbeat music choice. Really shows you understand the visual and auditory language of games, nice job!


So cute!! I love me a good 3D platformer and this delivers (hehe, get it?) My only issue is that the tadpoles were not easy to spot, I was searching for the last recipient for a while and found them by accident <toddler noises>. Impressive you were able to craft a whole world for this jam, I kinda did that too but with the Metroidvania genre instead. Great game!

I stole $73!! Let's see how the White family likes it when they get home to NO CHEESE OR WINE!!

Awesome little game! I did it in 9 levels. Very good use multiple viable strategies. I went for maximizing my balloon on screen count first then when for size + extra coin 

Yeehaw I'm a true gunslinger! Very nicely done. Falling into a quick intuitive groove with a cadence felt satisfying. Good music choice and and sfx! Would have loved to have more levels focused on stationary targets personally

Nice game! I couldn't get past level 4 because no matter what I tired, I couldn't get the distance to reach the last platform. If you don't know, when using Unity physics updates, make sure to change rigidbody velocity within the FixedUpdate method so it works consistently independent of framerate, not sure if that's the issue I was facing but something good to know either way

Nice idea! I couldn't get past level 7 since my loopers didn't trigger spikes when then hit them for some reason :(

Really cool style!

671! I'm #1 haha! Very fun, addicting gameloop for sure. I get the idea behind making the points curve toward higher value that drop off soon after a round starts, but the fact that the amount of points per round is the same regardless of difficulty means that most of the points will easily be scored at the very start which seems a little odd. I think it would be better if there was a slight multiplier on the base 50 score that slowly went up as the rounds progressed in difficulty

Really well done! I do think the difficulty curve is a bit sharp when reaching Tommy the Viper. A little too button mashy for me as well