Very nice! I love me some good Hollow Knight inspired combat. My only complaint is that there should be visible I-frames so enemies like the mage can't melt your health bar which feels a little unfair. Nice job!
Timtanium707
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Fun and challenging! My only issue is that the controls feel a little slow or delayed perhaps? Like sometimes I'll press a direction and it takes an extra tile to move that. Maybe give a few frames of grace and let the penguin turn even if it is slightly a past a tile maybe? Either way, still well balanced for what it is and I like the enemy types. Great job!
Fun! I got stuck looking for count 5, I ran out of time twice after scrolling each direction the whole time and not seeing them. Now I might be wrong about this, but it seems like the map isn't circular, so if a player misses the count they have no way to know if they should be looking further in a direction or turn around, and I don't see any other hint system here. I think if the map was A) a circle and B) much smaller, then it would be more fun and less frustrating. Love the music and concept though, nice job!
Fun! I got a score of 144. I think my biggest issue is that some of the screens keep coming up in the rotation so it's a little repetitive. Also not a fan of cannons from previous screens able to still shoot me. I like how things move slightly faster as time progresses, that's a good touch. Nice job!
This is awesome! This pacing feels perfect, and the game lasts just as long as it need to. I got 4599 points, things were moving real fast! I love how the sounds of the numbers being crunched (hehe) got faster as the pieces fell faster, like an old computer trying to talk lol. Extremely satisfying, amazing job!
Awesome game! For your first game this has an impressive level of juice to it, love the visual filters, camera movement, the way things scale in animations and how the point values move up and fade out, and also the crunchy sound design and well placed upbeat music choice. Really shows you understand the visual and auditory language of games, nice job!

So cute!! I love me a good 3D platformer and this delivers (hehe, get it?) My only issue is that the tadpoles were not easy to spot, I was searching for the last recipient for a while and found them by accident <toddler noises>. Impressive you were able to craft a whole world for this jam, I kinda did that too but with the Metroidvania genre instead. Great game!
Nice game! I couldn't get past level 4 because no matter what I tired, I couldn't get the distance to reach the last platform. If you don't know, when using Unity physics updates, make sure to change rigidbody velocity within the FixedUpdate method so it works consistently independent of framerate, not sure if that's the issue I was facing but something good to know either way
671! I'm #1 haha! Very fun, addicting gameloop for sure. I get the idea behind making the points curve toward higher value that drop off soon after a round starts, but the fact that the amount of points per round is the same regardless of difficulty means that most of the points will easily be scored at the very start which seems a little odd. I think it would be better if there was a slight multiplier on the base 50 score that slowly went up as the rounds progressed in difficulty





