Great and simple premise though the early levels 2 in particular are a bit tight on tolerance making them more frustrating than good for learning the game
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sCATle Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #609 | 3.952 | 3.952 |
| Overall | #1558 | 3.468 | 3.468 |
| Enjoyment | #1646 | 3.286 | 3.286 |
| Style | #2706 | 3.167 | 3.167 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic of the game revolves around the player’s ability to change scale. This scaling mechanic is not just a fun toy but a fundamental element that drives the gameplay. Players must cleverly use this mechanic to navigate challenging terrain, solve intricate puzzles, and progress through the levels. The scaling mechanic is also hindrance of the player, Certain obstacles and challenges are designed to exploit the player’s changing size, making them a “stone” in the path that tests the player’s ability to adapt and strategize.
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Comments
My tip to make game better is to make jumps less pixel perfect. Amazing that from simple to understand rules became interesting puzzles.
Bonus points for cats :D
Great job :) It was a little frustrating having to wait for the level to change my size but the overall theme and vibe was very nice
Neat idea, though I can't help but wonder if it might have been a bit better to give the player some more manual control over their size, as the level design being the only way to change your scale means it can get kinda frustrating, especially when there's size resetters that make you do things over again. That aside, still a fun little puzzle game, and a silly cat.
Cute game and good level design. Mechanic definitely fits the theme. Overall well done!
It has a weird soundtrack, but goo weird? Like, the Rayman 3 kind of weird, so it works. It's a simple concept, but the puzzles were designed well, and were relatively fun to play through. I think that there was a little difficulty in some of the jumps that had to be quite precise whilst being quite floaty, but it wasn't a big issue. Enjoyable submission, gg <3
Reading the description I thought we made the same game. Then played it. Turns out they are very, very different :)
Wow, really loved your use of the theme! love that the theme was baked into your mechanics. What a cool concept, would love to see it explored more!
Man this game is smart! Love the mechanic, and the presentation is simple but effective. The fact that you can reset the level with R makes failure a learning experience, which is great. Two things that bothered me a bit (both are rather minor): The color-correspondance between warps seems counter-intuitive (I would have expected dark blue to be connected with light blue, etc.), and for some jumps i feel like they really need to be timer pixel-perfect, which can be frustrating for people who are more interested in the puzzle. Still, i freed Maisy, so all's well that ends well, i guess :D
Really inventive and fun! although another idea for changing your scale would be if it were possible to change it while moving near the wall, might make the level design more interesting, for an option.
The idea is fantastic but, to be fair, it’s so linear that it rarely feels like a puzzle game. I enjoyed the presentation with the CRT monitor and very clean graphics.
There’s a cat in the game, so it’s almost a full score for me just because of that. The way the game uses the character's 'scale' to adjust its speed and jump height is clever. I only wish the physics were a little better. Also, I love how the first level actually looks like a cat.
Simple but fun platformer that used the theme well for an interesting mechanic. It felt easy to control but on a couple of jumps, the cat could get stuck on the corner of a wall and I would have to try a few times until it made it up. Fun game, I liked it and reached the end.







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