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Damiano Tagliaferri

212
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2
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42
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100
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A member registered Jul 06, 2020 · View creator page →

Creator of

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Very emotional and well thought, it reminded me in some way of What Remains of Edith Finch.
Great job!

This was a blast! Super fun!

Totally worth it

Super cool little puzzle game! Fits the theme perfectly and it’s very enjoyable from start to finish!

Very creepy, especially the audio. I would have liked the maze to be a little less linear, but this is a solid entry with a nice concept. Good job!

Parachute and wind tunnels seem really fun, but the controls are far apart and hard to reach. The overall idea it’s nice, try to tweak the controls a bit!

I liked the physics aspect of the game, very uncontrollable and messy.
It’s not very clear at what stage things are cooked though, also I made this mess:

I like the idea and had fun when I got up to speed, but the grappling is very unresponsive and it’s hard to understand when it can be used (it often just doesn’t shoot).
Needs some tweaks but keep up the good work!

What a cool and original gameplay idea! Great job!

This reminded me of the Celeste levels with the double jump pickups, well done!
Also the ducklings are super cute c:

I fed cats. That’s good.

It’s insane you managed to make this in four days!
Great use of the theme and lots of interesting complexity, great job!

I got a very unexpected cake haha

This plays great!
I had some detection issues where jumping would cause the platform to be damaged, and there is a point in the descent level where you can get stuck and cannot jump.
Other than that it’s a really cool idea with a sleek execution, really a great job!

So that’s what my cat does at night!
Would be nice to have more feedback on the hoomans field of view and some kind of reaction to understand who saw you.
It’s pretty fun (and there is a cat), good job!

Overall it plays nicely and the gameplay changes are quite refreshing!
I was slightly disappointed that enemies couldn’t follow me on platforms, it could could use some ramps or general height difference at ground level instead.

Thank you very much! Rooms are not supposed to be trial and error, all info for progressing is given in the game (hopefully in an understandable way)

“I’m so getting fired for this…”
Plants vs Zombies kaiju edition! Plays well and graphics look great, but I had the impression that I was always low on resources, never got to build a second tower row. Really nice going around the ocean in a big robot though. Good job!

Simple but entertaining, I especially liked the color-coding for the passages

Feels a tad empty, especially in the beginning. Level design, art and music are awesome!

Haha I’m glad you had fun!

Keep it up! I’d love to try the updated version!

After the jam we are going to add some friction to boxes, as well as a way to pull them out of corners (as a paid DLC, obviously haha). That’s some useful feedback, thank you for playing!

Gameplay is fun and smart, I’m just wondering if there is a better approach to control scale than dragging a slider the whole time. Well done!

Cool idea! Maybe a little too difficult to navigate

Will do! 👍

It’s so good that I wanted more levels! Great job!

This was painful in a good way. Damn spaces. And reverse words. And… stuff. Great job!

Thank you very much! The tutorial is on its way, and I did some miscalculation a couple minutes before publishing, so character collisions are a lot more broken than they should. The post-jam version is going to be much more polished!

Beautiful art and fun to play! Maybe the control scheme could be improved by pulling with W / Up instead of Space

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This is a very good entry: simple and straight to the point, yet incredibly fun!
Hope to see ya in the top 20!

Good job! You could make later levels a bit more challenging by making them less linear

Loved the intro dialogue, gameplay is simple but rewarding. Well done!

Great mix of Tetris and an action platformer, has a bit of a learning curve but then it gets super fun!
Art and music are really good as well.
Well done!

Fish designs made me laugh, loved them! The music makes it very enjoyable, but some sounds for eating / taking damage would help understand what is going on.
Overall I had fun, but the slow movement got boring towards the end.

I’m glad that someone made Vampire Survivors with frogs and snakes. This still feels very fresh and well balanced. The little messages of the boss approaching keep you on your toes and having to point with the mouse makes the whole thing more engaging.
I had fun killing the Snek, great job!

Haha, this is great! The humor reminds me of Psychonauts’ fish-people city level. Well done!

That got dark quickly! Good interpretation of the theme. I liked all the little characters and the charged jump was interesting even though it doesn’t seem to have any function in the gameplay.

Great vibes and nice puzzles! Did’t really get how the game relates to the theme though.

Controls are so good! I can really “feel” the weight of the hammer, and the hammer-jump mechanic is brilliant! Great job!