I liked it, I reached the end in 5 minutes, but there was a problem with jumping, it took me 3 minutes to jump on chairs :)
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Scale to Race's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1912 | 3.200 | 3.200 |
| Overall | #3091 | 3.000 | 3.000 |
| Creativity | #3606 | 2.950 | 2.950 |
| Style | #3643 | 2.850 | 2.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale yourself up or down ;)
Development Time
(Optional) Please credit all assets you've used
See credits page in the game.
Comments
Nice work with the shrinking mechanics!
Just a side note , like @Huida pointed out below, unfortunately, I also feel like not as many people here want to play Windows games when they can "simply" click on a web-based one and play it straight away, so maybe for the next jam also try to do the web gl build, which,, btw, does come with limitations (and bugs which do not appear in the windows build) as I quickly learned with my submission.. haha.
Anyway, you got my vote!
It can attract many more players if available on the web! Really hope it can be seen by more people
The map is so cool guys, i loved epxlorating it !! Very cool level design !
The detail on the levels are really well made. Surprised at this considering the timeframe!
Simple, yet fun to play!
Level design is great. Smooth animations and models counts.
I did stuck couple times when tried to scale up from the house too yearly. Also it would be cool to change the animation speed based on character size for more smooth experience!
Overall, pretty solid and works with the theme!
game looks great and feels great, moving around in the world feels very satisfying (˵ •̀ ᴗ - ˵ ) ✧
Great work!!! Love the aspect of shrinking and expanding to get through the level :)
Liked the idea of the game, have to shrink your self and get larger quickly, well done!
Great work!
I thought the shrink yourself down was very cool, felt snappy. I wish it was a bit more involved. Like maybe the buttons were more difficult to find? Or different paths at different scales? I don't know, just something to make it feel like more than just a visual change.
I thought the environments were really cool, with the maze being a weaker part. Overall, great job! I had a time of 1:38, which I think is pretty good.
Thank you for your detailed review!
I do agree with you, I think I can work on the shrinking and scaling game design. Maybe by hiding the button or by adding a key bind to let the player control when to do what. And offering different paths is definitely a good idea. I had this in mind but was not able to do it in the timeframe...
Maze is something I tried :) I am still not sure about it, haha
Its a pretty dope game, I wish the size change was key bound, could make for some speed running strats, but overall really fun!






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