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StarSkipper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1732 | 3.518 | 3.518 |
| Overall | #2543 | 3.155 | 3.155 |
| Enjoyment | #2702 | 2.946 | 2.946 |
| Style | #3165 | 3.000 | 3.000 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It starts from a small scale of only a couple stars to travel to and quickly expands to a larger field of play
Development Time
96 hours
(Optional) Please credit all assets you've used
Music is "Forward Motion" by Simon Folwar on Uppbeat
All sound is from Uppbeat
Spaceship, skybox, and UI lines & font are from the Unity Asset store
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Comments
Cool idea that could be expanded on!
Tense! First time the speed started ratcheting up on me was really neat
Would love to see this idea expanded more, very cool!
Sick little game, my record is 14000. Really enjoyed it, really enjoy the risk/reward mechanic of trying to travel to distant stars to max score without losing fuel!
Interesting idea! Was fun to replay it to try to get further each time. Well done!
Simple, intuitive, and fun. That last mad clicking to hit the tiny star in the distance was actually enjoyable rather than frustrating.
I've gotten up to 15000 in the current version!
I like the idea, the instructions and controls were a unclear at first but once I got the hang of it, it was a fun chill game. Nice job!
Tons of fun, and very intuitive to me. Very good spin on the theme
You really nailed the feeling of speed here! Got quite tough after a while, but that felt good to reinforce the theme!
Super fun game, simple and relaxing but still interesting. Love the concept and the interpretation of the theme, very creative. Good job!
Had no idea why I'm failing until I realized the fuel bar is not visible in fullscreen (ultrawide)
Fun and creative concept, I like it! You could market it as a very unique FPS aim precision trainer hehe
Dangit! I worked so hard to make the UI work on different screen sizes! Good to know that it scales weird on an ultrawide screen
Fun and fast little game! I realised that it plays better in full screen, otherwise it gets a little tricky to aim. but very rewarding to get faster and faster!
fun game! simple and enjoyable, feeds my dopamine fix hehe
fun game! simple and enjoyable, feeds my dopamine fix hehe
Really fun little game! Super simple and short, but there's a fair bit of replayability. I would suggest that a simple tutorial might have been helpful. I know you put an explanation of how to play in the itch description, but not everyone reads those. The zoom out effect was really fun, especially when you get a crazy high score!
Love the speed up effect as the game progresses and the ever steady ramp in difficulty.
I see a space game, I play it, I like it!
Appearantly my best try was my first when I had no idea what I was doing, could not beet my own high score after that.
Fun game! Fits the theme perfectly. And the feeling when the speed ramps up, great!
Good job!
When everything suddenly started to shrink it was amazing. And I like idea, this balance of challenge speed and challenge precision, like its so elegance?? And idea for game is so simple, but interesting. About artstyle at first I thought that he was simple and I would like the stars to be more realistic, but then I thought that this would create the wrong impression. This style as it is is very suitable, does not distract and is kind of arcade??
Oh yeah art is definitely not my strong suit lol
The stars themselves are just spheres with a shader I learned from a tutorial, but I think I was a little too conservative with the bloom on the redder stars
Jump the lightspeed simulator. The speed effect is super cool. Congrats