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Gravity Maze's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #33 | 3.379 | 3.379 |
| Theme interpretation | #52 | 3.276 | 3.276 |
| Innovation | #53 | 3.172 | 3.172 |
| Overall | #64 | 3.069 | 3.069 |
| Audio | #72 | 2.862 | 2.862 |
| Graphics | #178 | 1.931 | 1.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/NewArcana/Gravity-Maze
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Comments
An interesting interpretation of the adventures in the maze. Of course, I saw a similar mechanic, but usually in the framework of closed logic games, but not for the maze. It would be great to get several levels with more complex mechanics and environments.
Nice gameplay, it'd be interesting to have multiple levels of this!
I noticed there were often collision issues (wobbling) when trying to slide against a wall to enter a corridor. With that fixed, I think the mechanics would be really smooth.
A fun and simple game. You've already got fluid controls down so all I think all it needs now is a fresh set of paint such as backgrounds and maybe a character moving instead of a box! Nicely done!
like the mixed gameplay style, well done
Really impressively done for such a short amount of time. I was blown away by how well not only the gravity switching works, but that the platforming controls are responsive and fluid, as well. Nice!
The mini map makes the game just little too easy to beat Haha! You can use the level itself to guide player to find the exit! And maybe, adding some gear, rock or sth also influenced by gravity can bring player a lot of challege and fun. But these features will take you back to an old game named Yet It Moves. Hope you can figure sth new!
What confuse me is, when is the correct time to rotate? Sometimes, I can rotate again before I hit the ground, sometimes I can't.
Really good mechanics and amazing maze!
Victory!
More levels! I can see the appeal in finding fast routes. Maybe a timer?
Short, but quite enjoyable for it's length.The basic idea and the implementation are good, I'd hope in the future it would evolve into more mind twisting puzzle game (feels like you could build more upon what you have so far). Music seems fitting, the graphics and controls are enough for this kind of game. Though I feel I cheesed a bit at the end, because after shifting gravity I managed to use controls to land on a ledge and not fall all the way down.
If that was intended, then well done!
This game is short and sweet. Cool concept, nice background track, simple mechanics, multiple ways to progress through each segment. I think improved graphics could really add some polish to this game.
This was actually pretty fun. The experience would have been much better if you just showed the entire level because most of the time I was just looking at the map.
I see you did this in only 2 days so for that it's a pretty a pretty solid entry. Nice work.
Cool concept, it reminded me of a great Amiga game I used to play called Bob's Bad Day. Nice work, especially for a 2 day last minute submission!
Not bad at all. Maybe improving graphics will be perfect!
Concept is really good. Graphics are quite good. Only thing I think that game need is, a icon on map showing the objective in the maze. Yeah I know it is really obvious, it wouldn’t be bad. But still nice work!
what a game
A really cool proof of concept. Good work!
Fun concept... I was able to beat the level in a few minutes of trial-and-error. Feels like a foundation that could lead to something neat with a bunch more levels and polish. Nice work!
I loved the concept, would definitely play more mazes
I enjoyed the concept of this one! It felt good to nail a rotation to perfectly fall through a hole in the wall. One thing I'd love to see is if the minimap rotated to match my perspective.
Also, I think I must have found a gap in the collider. I fell up through the top left of the maze!
So I was trying to recreate this, and in doing so, think I found out more info.
I'm unable to capture a GIF of it, because once I start recording one, the FPS drops to the capture rate, and when that happens, I can no longer recreate the issue.
So it's probably frame-rate related. When I'm not recording the GIF, I am at 144Hz.
Basically, I was able to make it from any high drop (like dropping left to right on the bottom of the maze).
Here, I did an actual recording instead of a GIF: