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Ethan's Byproducts

641
Posts
15
Topics
151
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A member registered Apr 01, 2016 · View creator page →

Creator of

Recent community posts

Thanks! Yeah potion can be annoying, but there are situations where its nice to be able to radically change position. In retrospect the academy should probably be cheaper to balance that ou

Great concept, great execution!

Really clever puzzle designs!

Really cool concept for an autobattling system! I could definitely see this being expanded upon for a more fleshed-out version, and I like the 3d models a lot as well!

Really like the artstyle!

Very atmospheric!

This is great! Really interesting distillation of cost/benefit as a design idea, and a great use of the theme.

Super polished visuals! I also really like how the phone ringing gets quieter as you move away from it, providing an in-world pointer as to where to go next

Really creative sprite work, and I like the music too!

I really like the 2D billboard sprites!

Genuinely very funny when you kill the first dude and the music starts lol

Hey, great game! I'm also a game maker dev, and was wondering if you've got any insight into getting browser games to run without blurred pixels? Your art looks super crisp and I've never been able to achieve that in the browser, thanks!

Yep!

Thanks Adrien!

Thanks! I see what you're saying, but you do only get to respawn 9 times before the game ends, so while dying doesn't make you start over, it does prevent you from scoring more points in that zone

Really cool arcade game! Super visually consistent as well, which I really appreciate. Nice work!

Really nice artwork, and I liked the writing as well!

Cool concept! Really like the way all the heroes look trying to attack you!

Hello, I'm excited to start this jam! In the FAQ  I saw mention of a 1-month and 1-week submission and was wondering if this is mentioned elsewhere? Thanks

I'm not seeing an image!

Sorry, I think that's a debug feature I left in by mistake

Thanks Zak! I've got some ideas for turning into a bigger thing, so it's nice knowing there's interest!

Hey glad you liked it! Since you can get them in any order I'm not sure which one you couldn't find, but if you visited every room the crystal should be marked on the map in the room it's located in!

Really great work! I love the aesthetic and minimalist soundscape, but your approach to UI navigation has to be my favorite part. Such a simple system, yet it still manages to evoke a ton of atmosphere with how atypical and alien it feels. Awesome job! 

Thanks for the feedback! Yeah, I can see feeling demoralized by losing abilities hen you gain new ones, but I guess the idea there is that it's more about the puzzle of the world than accruing power. And as for the logo, I just spent way too long in blender on it lo

I really like the feel of the character in this game. The simple acts of running and jumping feel great, which is imperative for a game like this. Unfortunately I wasn't able to get too far in as I started to get motion sick, but from what I saw I really think you've got something here.

This  is a really smart and well-realized idea. Great work!

This is a wildly fully-featured game for a jam! There's a story, a melee combat system, a really fun dash mechanic, and a fun scribbly art style as well! One might almost feel its a bit TOO much to qualify as "minimalist" but I do think the theme and monochrome palette help it fit more within that description. Great work!

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I'm struggling to break 5 ratings, so please play and rate my game! I will do the same for you!


/jam/metroidvania-month-30/rate/4124377

Nice music and the visuals are really well done! The controls could use a bit of tuning to achieve that "precise" feel, but overall great work!

Glad you enjoyed the polish, I definitely spent more time on it than I probably should have haha!

Thanks so much, glad you liked it!

This is great! Really interesting way of combining a sort of tower defense system with a metroidvania structure. Gaining ne recipes is a very satisfying way of "levelling up" as well!

Very effective atmosphere, nice work!

Glad you liked it! Fixed the spike you found btw, thanks for catching that

The sense of wonder and mystery is apparent from the get-go, and I think your approach to minimalism really helps on that front. Everything feels ethereal and mysterious in a way modern games often don't because fo their visual fidelity. Great work!

Really smart and concise puzzle design! Reminds me a lot of the recent Ooo, which is just about the highest compliment I can pay this type of game!

Nice character animation, and I really liked the enemy designs!