Kind of insane for such a short time! Super super cool! I also had a "Superliminal-esque" idea but did not have the art skills to pull it off XD I did have a few gripes with the controls (Camera was weird and movement felt slippy) but otherwise it was super cute and cool!
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Anamorphosis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #60 | 4.582 | 4.582 |
| Overall | #150 | 4.132 | 4.132 |
| Creativity | #374 | 4.077 | 4.077 |
| Enjoyment | #596 | 3.736 | 3.736 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Depending on the perspective in which you look at objects, they change their scale
Development Time
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Comments
As of right now as I am rating games, this one is probaly the best. Style is absolutely cute and charming, gameplay was very fun and very fitting the theme, sound effects were also on point. Music was good although a bit too loud so some setting to decrease volume would be nice. Other than that it's perfect submission.
Amazingly creative and super polished. The whole thing is full of charm and so trippy in the best way. If I had to gripe about anything, it feels like you're fighting the camera a bit from time to time, but that's so insignificant compared to what you've managed to do. Excellent job!
wooow the visuals are really good! Awesome take on the theme! Amazing job!
Amazing art design and really creative mechanics. The only nitpick I had was the lack of a quit button. I really enjoyed it, good job!
Lovely presentation, very polished! Not terribly much going on in terms of mechanics, which is fine, although I do think it would've been nice to hunt around for the perspective puzzles a bit more.
What a fantastic game! I was absolutely mind-blown by the mechanics, and I am genuinely confused how you made a game that's so polished and creative with so little time! How large was the team for this? the art also looks amazing and the music sets the vibe really well. 5/5/5 from me!
Haha! It's too late for our team to not go monkey mode :,) . Barely any sleep but it sure was fun. The design of your mechanics was also really good, I've been thinking for a bit and I finally think I understand how the camera focus mechanic works (programming wise). It was a really cool effect. In the 4th level when I was walking through those rings, I almost for a second thought you guys has non-uclidean worlds (you kind of do actually), but I recommend looking into it if you wanted to make a full release of the game. If this went mainstream it would blow everyone's mind. I'm sure you could pull it off. Anyways, hope you expand on this game, future GMTK jam winners.
Wow, impressive ! Great style and great level of polish, i really liked it
Amazing and very polished experience! It looks absolutely beautiful. The puzzles are good. Really well done!
I love the art, the best I've seen this jam so far. The camera movement and perspective mecanic are amazingly polished. Congratulations!
Of course, this fits the theme spectacularly. Adding the option to play it on the web would increase the game's reach, but the art definitely gets the prize with this one.
Cute game with a great art style. Remember me of Superliminal, great work!






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