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Starship Scale's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #423 | 4.209 | 4.209 |
| Overall | #818 | 3.729 | 3.729 |
| Enjoyment | #1013 | 3.538 | 3.538 |
| Creativity | #1976 | 3.440 | 3.440 |
Ranked from 234 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale up the spaceship to a larger size by building and upgrading new modules, and the game takes place in a galactic, large outer-space scale.
Development Time
96 hours
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Comments
Really cool! I liked the process of upgrading the ship and getting better, and the upgrading of the individual parts. The UI and the graphics in general are also great, and the music fits well. All around a great entry.
I didn't really like that I couldn't stop moving; it made trying to dodge the asteroids quite difficult and random-feeling, especially because you're always moving in the direction that you're shooting; it felt like the best strategy was to just fly in a random direction and just pick off the ones directly in front of you. But that isn't as fun as "hunting" them down.
Also, when you upgrade the ship, you don't necessarily have enough upgrade points to build enough parts to make a whole-seeming ship, which wasn't ideal. Getting the four spaces in the middle of the first upgrade to be blank pieces that could be replaced might have avoided that feeling? And/or giving the player the 100 points to use for upgrades in addition to whatever their current parts are worth?
thanks for the feedback and you can stop the ship with S but we didnt communicated that!
I like the idea but the game is a little bit too difficult for me, I'm afraid. Also, I don't think you mentioned the part where you can stop the spaceship using the S key (or if you did I missed it). I was gonna complain that you can't stop the ship but turns out you can (and it didn't help me at all).
thanks for the feedback and yeah we should add that to our guide
Game is very polished, the art is fitting together with music. The general idea is also awesome, I enjoyed building my spaceship. One thing though - I didn't expect my modules to dissapear after upgrading the ship. It's not an issue anyway, simply because the game is paused so you can build a new ship easily.
thanks for the feedback!
Cool game, nice execution and I like theUi layout and the graphics aswell. Nice work!
thank you :)
really nice and polished game! reminds me a lot of captain forever. tho i wanna echo what the other comments said about it being too hard to control. there's way too many asteroids to keep track of and there's a pretty limited FOV so you're bound to hit a ton of them one way or another. made it difficult for me to reach the later stages, i only managed to get to stage 2. otherwise, it's still a very pretty game!!
Thanks for the kind words! The difficulty could have definitely been more balanced given more time.
The game is incredably stylish and the gameplay loop is amazing aswell, but the ship kind of feels hard to controll. It seems to be very floaty, which is a problem seems the environment moves kind of fast. Nonetheless very cool game!
Thanks for playing and reviewing! The floaty controls were meant to feel like outer-space, and encourage upgrading the rockets to make dodging more responsive, but I can see how that could feel strange.
We appreciate the feedback and I'm glad you liked it.
Ahh that makes sense. I guess some sort of scaling would still be valuable, but nonetheless I kind off feel dumb for not considering this in the first place. Thank you
I really like the idea, and I like the graphics. The ship feels hard to control though: the fact that you have to face what you want to shoot without any possibility to brake at the start forces you to put yourself in danger, and the inertia of the ship makes it hard to avoid said danger. The UI looks nice but is kinda hard to read as you have to always keep you eyes on the ship.
That said, it's a pretty impressive entry, which fits the theme well and could easily get expanded into a full game.
Thanks for playing and providing feedback. There's definitely plans to make a full game out of this.
The floaty controls were meant to feel like outer-space, and encourage upgrading the rockets to make dodging more responsive, but I agree that it can add extra difficulty. There is a way to stop the ship by holding S, but we forgot to communicate that anywhere, apologies 😑.
Glad you liked it!
aesthetically this was really great! I found the controls a bit frustrating, might need a tweak imo. Maybe the base fire rate needs to be faster or something
thanks for the feedback and balancing seems to be the biggest issue, we gonna work on that!
Had a blast with this one! Music, artwork, gameplay, all of it was really well polished! Great job!
thanks for playing!
Wow!, great submission, cant believe this is a jam game. Top notch gameplay, art, UI 5/5 Everything works well together, great job.
thanks a lot!!
This was a lot of fun and super polished! Absolutely loved the music and the art/UI is very nice. I found it pretty tough starting out, but once I got a stronger ship it was so satisfying destroying a bunch of asteroids. Really well made, especially for a 96 hour jam!
thank you for playing and yeah we want to work on the balancing.
An interesting idea with a very fun gameplay loop. The game starts out very difficult, as the constant movement and random asteroid spawning result in A LOT of collisions, but as you build the ship more it gets a lot easier. It was quite satisfying to go from dodging and weaving through asteroids to blasting everything around me with a barrage of missiles. The art was very nice and the music and sound effects resulted in a fitting "Space" feel.
thanks for the feedback!!
Nice game, this is a very cool and polished game, and you should be proud! Great work here! 😊
thanks for playing
This is really polished! I love the UI design especially. I also love the gameplay, but I feel like the first several minutes into the game were a bit confusing to me. Wish the learning curve could be smoother. After all, a really cool game!
thanks you and we want to work on the balancing!!
this is really well done!
Thanks for playing!!
Awesome game! I loved the gameplay, it`s very adicting, but I think that it can be a bit unfair at times, i wish it was more forgiving. But the idea is great, is fun build a big ship full of upgrades. Good job, it really works it the theme aswell.
Thanks for the kind words! The difficulty could have definitely been more balanced given more time. Appreciate the feedback!
I love how deep the upgrade system gets! Picking when to buy components, when to upgrade them and when to upgrade the ship felt like a meaningful decision that would have an impact on the outcome of each run (for the record I'm all about as many lasers with as fast a fire rate as possible)
Would have loved a slightly more zoomed out camera, or perhaps even having that as a purchasable upgrade - I tended to avoid the thrusters upgrades as I didn't want to risk travelling fast without knowing what was just offscreen.
Music is fantastic, I am so here for the lush pads and beats :)
Good to hear that you enjoyed playing and customizing the upgrades! A better framed camera is definitely one of the biggest areas of improvement for the game! And I agree, the composer and SFX artist did an awesome job. Thanks for playing and providing feedback.
This game is stunning. It's so polished that it doesn't feel like it was made in a game jam. The UI is awesome and the gameplay is really fun. Congrats on the work!
We're glad you enjoyed the polish and UI!
I like this idea a lot, getting to choose where to mount things was nice and added depth. Bit on the harder side to start and to get first unlocks, so took multible tries to even test different parts, but extra thrusters and weapons felt so good and impactful after brutal start, so kinda liked how much they impact the gameplay. Zooming out would be nice idea to plan movement (maybe it could be on upgrade choice :D). Also liked the art and its modularity was fun. Great job!
Thanks for playing and providing feedback! Those are definitely common suggestions to consider for the future, especially tuning the difficulty and camera FOV. Glad you liked the upgrades!!
at the end of a game jam I'm always so impressed with how much visual quality everyone can put into a game in such a short period. The game is challenging but still very well made. Great job!
Thanks for reviewing!