This is a really interesting take on the theme, pretty cool concept!
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Bryzt Goes Home's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #119 | 4.319 | 4.319 |
| Overall | #259 | 4.036 | 4.036 |
| Style | #499 | 4.160 | 4.160 |
| Enjoyment | #820 | 3.630 | 3.630 |
Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build micro wiring connections to affect macro movement and help Bryzt the tiny alien get home! Take on challenges of various scales, at different scales, with scaling difficulty--from a child's bedroom all the way to deep space.
Development Time
(Optional) Please credit all assets you've used
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Comments
This was a lot of fun! I had to ponder my strategy for each level, and it was just the right amount of challenge. And the little comics in between were very cute!
The concept is so creative, I liked your idea. Control seem a bit hard but overall I liked it!
Deceptively simple yet extremely fun! I typically don't like nonvocal soundtracks and I like this music a lot so that's really saying something. Definitely hearing a little bit of Nintendo inspiration for the music, Super Mario Galaxy for sure. The mechanics are hella fun and are surprisingly complex. Adding a single button or removing a button can change the mechanics dramatically (and this team could easily add more buttons and expand upon them as the game and levels go on). The art is actually so cute and evokes a childish and nostalgic Toy Story feeling which perfectly fits the smaller than life/toybox gameplay. Love the little panels between the missions! Tells the story of Byrzt without using any text. Showing, not telling.
I really enjoyed it. In my opinion the rocket level was the best, but probably because it was the easiest for me. It took me a while to find the best strategy for the first one but then I really enjoyed it! Good job!
I like it! The controls took some getting used to, definitely not conventional, but once you do figure them out its a very fun game.
Very impressive! Probably took me a bit longer than it should have but I had fun trying to figure it out! The art is all SO cool and the story at the beginning was adorable
Fun game, I like the interface for the controls, though the top button does something different than i thought. There's a lot of content for a jam game. My only problem is that it feels like it better fits the theme from last year (out of control) than this year (built to scale).
Any ideas on what the top button could have looked like to convey what it did (assuming you're talking about the "constantly on" node)? And interesting, we didn't realize as we didn't participate that year, but makes sense; we were really thinking about building connections and how the scale of the change was dramatically different from the scale of the impact. Thanks for playing!
Oh, if it's a constantly on button, then it conveys what it did perfectly but didn't work for me. It might be that i hooked it up to jump? And yeah, I do see the connection to the theme (not saying you ignored the theme or anything like that). I guess I just wish the connection were ingrained. As an example, it would have been cool if the effect of the action or speed of the button were indicated by the size of the icon, or there were different size wires that meant different things somehow, or if you could pick up new buttons in the level somewhere. Not a bad game by any means, though.
Ah gotcha, yes, that's correct - you connected it to jump, so it activates only once when connected (as opposed to the pulse, which activates multiple times). Can definitely see how that behavior could be confusing, though. Re: theme, those ideas are great--love the idea of button size having an impact, and we considered in-level pickups but ran out of time. Thanks for the suggestions/feedback!
Nice game. Its a little harder moving righ to left as the control UI blocks the view, but I like the unique control scheme. GG
Very cool concept, took me a while to understand how each type of input affected the output, but I eventually figured it out. Was a bit confused on the clicking of the wires, the order in which you click them and how they would disconnect. Maybe it'd be worth testing out a click and drag interface.
Nice the idea. It's very creative!
It was a bit complex change the cable position and remembering what every bottons do. Especially in the car level where you need to pay attention on the street and on the commands. In the last level was difficult to understand what kind of cobination was the best one, but once you figure it out you can bring the alien home without problems.
The alien is cute and the last music so relaxing. What I liked the most is that every level has different environment and mechanics!
You did a great job :)
Nice the idea. It's very creative!
It was a bit complex change the cable position and remembering what every bottons do. Especially in the car level where you need to pay attention on the street and on the commands. In the last level was difficult to understand what kind of cobination was the best one, but once you figure it out you can bring the alien home without problems.
The alien is cute and the last music so relaxing. What I liked the most is that every level has different environment and mechanics!
You did a great job :)
very unique, i love the concept and the execution of it is great, the art style is also very cute, good job guys!








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