What a fun, groovy game! I enjoyed smartly maneuvering the enemies a lot, but sometimes it felt like my movement was far too strong, and I was able to evade the enemies without using any of the dance moves. If this is not the intended experience, I might suggest having the enemy AI predict where you will move and attempt to block you instead of trailing you, which can be straightforward to evade with good understanding of follow mechanics. On the whole though, I had a great time listening to the music and moving to the beat!
Sean Wong
Creator of
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You guys were right, this is a lot more intensive than my game hahaha. I had a great time finding the optimal windows to multitask and learning them on the fly. Separately, I can't imagine the number of minigames you guys had to put together in the short time of the jam, crazy stuff. We tried doing three "games within a game" for Bryzt Goes Home two years ago and that was already too much haha. It was great to catch you guys on stream, and thanks for playing my game. Great work here!
Very cool game, and was about to be very satisfying too, but I think I hit the bug that everyone else is talking about. Still very nice concept and execution. I personally felt that the tutorial was a bit too long for a game jam game and held me stuck listening to lines for a bit too long, but on the whole, great game!
Thank you so much for playing! You are probably one of the most observant player's we have, and you're right the hitbox is generous so that if any part of the ball glances the region, it will count as being in, and if a ball of the requested type is in the zone, we increase the friction to help the player out a little bit.
That instance where you intentionally shot one floof into another and it bounced was likely because of the immunity it has coming out of a cut -- you had the right intuition, but we added that safeguard to protect against a different interaction that might harm less skilled players, and as a consequence hurt your ability to do something really cool. Otherwise, I'm glad you enjoyed the concept and appreciated all the little things we did!
I aim is way too trash for this kind of game but I had a great time nonetheless! It was cool memorizing positions of the enemies and chaining them into a good execution sequence. Was there any reason why you selected the number 17 for the bullet count? Anyways, cool game, and I hope you can try out mine too!
Very cool game! I love the concept and the puzzles you built. I wish that the game kept parameters between resets. Additionally, the right click + move mouse was an uncomfortable control scheme (as moving the mouse also controls the trajectory when using left click so it just feels a little off). Otherwise, I really enjoyed the physical nature of the shots, the chill vibe, and the satisfaction of completing a puzzle. Great work!
Interesting game and concept! I think I might have actually preferred if the game didn't have the track hazards so that I would be able to keep getting better and better at racing each lap. Overall had a fun time as I took some really satisfying corners through the laps. Great game, and hope you check out mine too!
Very cool and satisfying game! It was fun when everything was working well and I was continuously getting a lot of money back with each push. I did feel like I wasn't really making much decisions between the doors since I didn't understand what was beyond them or how to control which door I wanted to go to if the board was already in a way that one door would be more likely than the other. On the whole though, great game!
Very creative concept! Great game! It was a bit frustrating that the frequent trajectory for the flippers would send the meatball into a wall and straight back down into the hole. I think this is why most pinball machines have an open area in the center that would direct the ball towards a zone for the ball to get stuck in. Additionally, a majority of the game here was just waiting as the initial area the ball gets stuck in is incredibly dense. Nonetheless, a very creative idea and great execution, especially on the visuals, sound, and feel.
Thank you so much for playing! I really appreciate that you said it never felt frustrating and that the floofs always went where you wanted them too -- that was a major design challenge that we had been working on and still have room for improvement on.
As the title screen shows a paw holding a knife to cut the floofs, yes we are also a cat, so your headcanon is correct!



