Nice game! Very simple and easy to understand. The balancing seems pretty perfect which is tough for a game jam game. Good job!
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Overseer: Eye of the Void's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2106 | 3.137 | 3.137 |
| Overall | #3774 | 2.799 | 2.799 |
| Creativity | #4018 | 2.822 | 2.822 |
| Style | #4818 | 2.438 | 2.438 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's life and enemy life is based on their size.
Development Time
Comments
. It was so smart how you used the ‘Built to Scale’ concept. It was great how I had to keep increasing the size of the ball while trying to avoid the enemy balls that kept getting bigger, and all the while having to hit the big eye. It could have more levels in the future. Good luck!
I have a questions about why I'm a watermelon... gathering air... avoiding baseballs, while trying to take out a gigant eye...
Very agar.io, works well and controls well. My main criticism is that if you take out the initial enemies then you can sort of just hang around the edges growing slowly without much risk. It gets kind of tedious only collecting many small bubbles whereas in agar.io you take on larger and large enemies, which means that you can keep growing at a relevant rate while balancing risk/reward. In this game you don't get much reward for approaching the center before you're large enough to take out the eye... the bubbles aren't much larger in there.
The game randomizes your sprite, press R to change. I originally had the enemies spawn at random but when I added the eye as the main goal to win, I changed it to spawn mainly around it. Yes, you can float around the edges without much hindrance but if you want to win you will eventually have to go to the center where the longer you wait the more enemies you will face. I wanted to make it short and easy enough that most people would be able to finish. I wanted to add more types of enemies but unfortunately ran out of time. Thank you for the feedback and for playing!
Cool idea for a game, reminds me of agario, my main issue is that it's pretty hard to tell where the overseer is, making the background a gradient that gradually gets darker toward the middle would help with that. Definitely neat, tho!
the music is like a sports game with gamespot. I really like how the eye turns red while i have no idea what he's gonna do lol
interesting game, nice music and cool art! the movements is very glide-y though.
Fun game! I wish I could move a little faster and that the orbs wouldn't slide away when I run into them trying to absorb them. Good use of the theme!
really fun game! took me some time to beat the eye :D it might be interesting to add some gravity component? was a bit unsatisfying to hit the black balls and see how they bounced away. It would be nicer if they were somehow attracted to me? anyhow, great job !!
I think it would be nice if the player was a bit faster, but nice job anyways!
Surprisingly hard at the end when the eye is small and the baseballs are many.. pretty fun though!
This game is very fun! It reminds me a bit of agar.io. The eye is deceptively hard to absorb all the way as more baseballs start appearing around it and keep pushing you away from the boss, but I got it eventually. Cheers!
Really nice eye! was it done using a shader? or a simpler method like overlaying sprites? Nice simple mechanics too! was getting a bit hard near the end with all the enemies spawning though.
Visuals are really stunning - espeically everything about that eye! Really satisfying seeing those orbs you collect shrink into nothing. Great short game, might need a few more mechanics if you were to turn it into something bigger, but very nicely done!

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