nice game and idea!
Play game
Doc McSpooniverse Scales the Universe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1043 | 3.765 | 3.765 |
| Enjoyment | #1321 | 3.412 | 3.412 |
| Overall | #1672 | 3.431 | 3.431 |
| Style | #2859 | 3.118 | 3.118 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Doc McSpooniverse must exchange the scale of object's sizes and speeds with himself to navigate the Universe and return to his lab!
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
Such a nice and fun hidden gem! The gameplay felt very nice and I had a lot of fun playing. The dialogue was also very entertaining! Died a lot, especially in the beginning - but that's just a skill issue on my part. Unfortunately I couldnt finish the last level, although it was very fun. The speed mechanic was my favorite part! It made the game very chaotic but in a good way!
Love the goofiness of this game, enjoyed the puzzles really. Not too overwhelming not too simple. Well done!
Really great progression of mechanics! I was very surprised when the speed swapping was introduced. And I loved the intro dialogue, very cute and silly. Great work!
Really great twist on the scalable platformer with the swapping scales! I took a while to realise you could scale platforms, but after that I moved through puzzles pretty easily (despite dying a lot). I didn't entirely wrap my head around the maths of swapping the scale but managed experimenting my way through it anyway, and I found the speed mechanic really fun when I got to it. The final level was really exciting and probably my favourite level, though unfortunately I didn't finish it all (finally got past the first moving platform once and then realised there was more :'). The visuals also look really polished- great game, well done!
Nice mechanic for the theme, we use kind of same puzzles somethime!!! cool game!
This is awesome I love the idea!
Could you tell me how to do the first jump on level three though I think I'm dumb
Sure thing! That moment is designed to teach the player that they sometimes have to shoot the platform that they're standing on. So you shoot the crate first, taking it's size multiplier. Then you shoot your platform, giving it the size multiplier (it shoots out to the right). Then you push the crate to the right and jump upward and onward. Let me know if you try it again! Hope you are able to see more levels!
I don't think I ever really understood how the size/speed gun worked, but I had a great time clicking on everything and seeing what worked.
Yeah, we had a really tough time figuring out how to communicate that to the player. We animated circles shooting out between the gun and the target and added expository text a couple times mentioning "exchange", but what we really needed was a way for the player to see when an object actually had a size multiplier or a speed multiplier on it! Then you would know that "oh, if I shoot that I can exchange my current size multiplier for that one". As is, it's not clear to the player why some objects don't interact with the phaser.
Thanks for playing!
fun game! I had an idea similar to this at the beginning of the jam but i figured i didnt have enough time to implement and address potential bugs of resizing everything. Great job!
Great implementation! I love the walk animation!
Solid game and platformer.
Great job!
Love the concept and the tiny doc is adorable ! Maybe a detail but I found it really clever to have his thoughts displayed on the screen as the player progress, it's way less boring than to have to pass some dialogs !
Really cool puzzle mechanics. Platform changing size is quite big brain.
Really cool mechanics! The size and speed swaps made for some interesting puzzles.
I loved the humor of the game, made me wanna keep playing to explore the character. Art was also cute!









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