I did not think about having a limited move counter, seems like an interesting idea. But I felt that the goal of this game is to just try to fulfil the criteria on the right HUD rather than having to also complete the criteria within a set move. Because the criteria by itself has a lot of experimenting, so it may not be fun to limit the number of moves. However, I think adding move counter as a score could still be a fun idea, so you can always go back to the same level and try to beat the previous move counter.
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Hey thanks for playing and finding bugs!
The mooncakes do rotate in a deterministic order (Red Bean -> Lotus -> Matcha -> Mixed Nuts -> Snow Skin -> Back to Red Bean). The details is on the Mooncakes reference sheet but I guess we could also put arrows on the cover thing to indicate the mooncakes change in that circular order.
I enjoyed making the food here. It felt simpler compared to other cafe sims in terms of food making process and the recipes aren't outrageously long. The fact that I could easily memorise the recipes here meant the recipes aren't that hard to remember which is a good thing imo.
The final boss was pretty fun to deal with, the lights constantly switch off so everything moves around. Felt like that could also be a random game event that happens once a while.
The art style is very clean also. I did try to see what happen if you mixed flour, chocolate, cinnamon, pumpkin, and apples and the result did not disappoint. I wished multiple customers can come in at the same time for extra challenge.
This is such a cool concept! Must be very technically challenging to do the mirror LOS check and camera LOS check. I think this can put published on Steam if made more polish. Wished to play more levels but I got stuck at the levels that require 4 orbs. Also not sure if I cheesed some of the earlier levels by putting other coloured orbs on the table, or rotating the mirror while holding onto an orb.
Pretty fun and educational game for identifying autumn leaves. The maples all look pretty similar to each other but still distinct enough to tell them apart. I like the idea of the leaves shuffling around in the background when you open the journal. I did also try the funny thing of putting all the leaves in the incorrect place which is kinda funny, even though the game said "you didn't have fun huh" but I actually did have fun.
Looks like there's no character limit on the character naming textbox so I decided to go for some super long name. Anyways, I really enjoyed the minigames when preparing the espresso, and frothed milk. Also kinda funny you can just reject the customers, funny stuff like this makes the game fun as well. The art is pretty cool too.

The fish art and scenery are so beautiful. The music kinda chill also. Nice game to chill and relax. I thought the spirits are going to steal the fishes but they just pet the player.
Not sure if you know, you can just spam spacebar during the minigame to collect the fish, i.e. there's no penalty for missing.
Pretty fun game that has a lot of expansion possibility. What if you have to attend a phone order while having to watch over the pie? I think having customer's patience bar will make for a more fast pace gameplay, because right now it's completely casual which is fine but some players would like to have a bit of a challenge. The pies look really detailed and delicious, and on top of that some chill music makes it really a chill and relaxing game. I do like the idea of having to constantly watch over your pie, it can add some interesting gameplay to it if more features are added.
It was a lot of fun exploring the house. Quite a unique idea that the tasks undo themselves everytime you leave the room, and to prevent that you have to do another task. I loved the art especially the pumpkin looked so cool.
BTW I found a bug where the game crashes when you use the knife on the first ghost.
It was fun! The art and music are really good. Took a while to get used to wall jumping but managed to get the hang of it. The game isn't super hard either so it's still manageable for people like me who are not amazing at platformers. Hope to see expanded version of this game. Quite good amount of storytelling within this game as well.
I'm glad there's no jumpscares because I am terrified of playing horror games. I seems to be constantly unlucky with the dice game so I just kept losing around the halfway point. Couldn't seems to do other things to keep myself awake. The ambient sound was pretty good though, really gives the feel that you are alone.
Hey, I really wanted to complete this game, but the game has crashed twice for me (the game just froze). There was some uncaught exception reported in the browser's console. 1st crash happened when choosing between the real onion and fake onion, and 2nd crash happened when slicing the butter.
The music and art are great however, gameplay reminds me of Cooking Mama. hope to try again once the crashes are fixed.
I actually played this on my phone and It worked decently well. It's quite easy to play and it was fun spotting of the Patantan, especially those hiding in weird places like a spy movie, or being completely hidden under a rug for some of the level. The art style and music are pretty cool too. Love the narrative as well.
The combat system is interesting and there's a couple of actions you can take instead of just spamming attacks, although for the most part I've just been spamming attacks instead of using stuff like damage reduction or size reduction. The art and music are pretty cool too. Would be nice to have some AoE attacks that affect all enemies. I think combining this with some sort of deckbuilder. roguelite, or dice game and the game will be even more interesting.
It was pretty fun and unique puzzle. I got stuck on level 14 and really stuck on level 15. Will continue some other day when my brain is functioning again. The game is also well polished too. The way you select the level is pretty unique too, as you have to "walk" to your level instead of the typical click a button to play this level.
I was fun trying to pack the fossils as optimally as possible, reminded me of playing Talos's Principle which I also enjoyed greatly. The entire game is really well-polished with stuff like UI animation and footprint trail. There's also lots of upgrades that I can research on. The weather system also adds a bit of variety to the gameplay.
Also tried the puzzle mode which was very fun.
For some reason the music becomes choppy when moving around, not sure if you aware of it. I'm using it on microsoft edge if that helps. Also I think using scrollwheel to rotate the pieces would be nice.
Reminds me of Papers Please!
There seems to have a lot of issues with the tutorial UI overlapping the stuff I need to click or read especially on the 2nd day, such as when you are to select the question to ask the person. There also seems to be too much clicking to navigate different features like copying and checking for ID, license plate, license card. Just have them appear on the table like in papers please.
The email about denying all women entry was pretty funny, got me for a few bit. The phishing emails are really good part to this game. Art is really good also. Music felt like has too much static for some reason but is otherwise pretty cosy.








