I'm glad there's no jumpscares because I am terrified of playing horror games. I seems to be constantly unlucky with the dice game so I just kept losing around the halfway point. Couldn't seems to do other things to keep myself awake. The ambient sound was pretty good though, really gives the feel that you are alone.
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Halloween Eve All-Night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Limitation | #143 | 2.462 | 2.462 |
| Audio | #162 | 2.385 | 2.385 |
| Theme | #164 | 2.692 | 2.692 |
| Gameplay | #171 | 2.154 | 2.154 |
| Overall | #173 | 2.295 | 2.295 |
| Polish | #184 | 1.923 | 1.923 |
| Art | #195 | 2.154 | 2.154 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I was not expecting to get this scared when I first started the game, when the door started opening I was tense waiting the final seconds trying to keep it closed. Also on my second play trough, seeing the man on the window getting bigger was scary. I was just a little disappointed on not having a jump scare on the end or something when I porously let him enter the cabin.
You really did use your limited time well, using the images made the game have a rough, but unique, style that worked with the scary theme, I can see with a bit more polish and time it being a lot better. The audio design could use some work specially.
As other said, nice start. I was clicking all around hoping to find other things to stay awake. The dice game, I would've liked it to stop on its own, else it seems like i can influence the roll by stopping at certain time.
It's a nice start! Once you've got more time to flesh out more mechanics for maintaining wakefullness/entertainment, and for keeping the fire burning, you can dig into building in the narrative. Thanks for sharing!
Hey nice aesthetic it does indeed feel spooky. Thanks for sharing even in this early development state. I like your 4 2 1 game did you come up with that?
I like the spooky theme, the aesthetic is strong! I wasn’t able to roll the dice to 421 to see what happens after trying two playthroughs, but I still really enjoyed the atmosphere and text!


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