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Micah Arvey

250
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7
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8
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A member registered 90 days ago · View creator page →

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This feels like a good space to walk around in.  Really liked the art and the audio is cool too!  I saw an enemy get stuck in a chest and other minor bugs but they didn't stop me from having a good time exploring.  Cheers!

This is such a fun idea.  The part where you're selecting a stat to reduce is a great idea very creative!

Thank you!! I think for my post jam update I'll make some more challenging levels (perhaps another castle??) and also include a native fullscreen for the gameplay area itself for more desktop options!

Thanks for playing and leaving valuable feedback, really appreciate it!!  

I was trying to walk that line of like making sure everyone that encounters it can be able to have a quick and good time for a game jam time playing / rating time frame.  I agree what was left on the table were getting those significantly harder brain puzzlers for more advanced players who understand and appreciate video games and puzzles on a deeper level.  

I think this game could significantly benefit from another castle with harder levels and new mechanics.  Even the current mechanics could probably be squeezed for a bit more content and difficulty so fair points all around, thanks!!

Good point about mobile game.  This whole setup with the gameboy was designed to work with mobile and honestly be a mobile first experience in many ways.  For these game jams almost everybody is playing on desktop so I'll factor that in moving forward.  Perhaps I'll see about turning this into a mobile app!  Cheers!

Thank you so much!

I really like how you had to place your pieces and not only that, change the timers on them.  I could not for the life of me figure out how to pick up the pieces after I put them down rather than simply change their order on the timer queue.  Still loved the aesthetic and the animations like the one where the bunny picks up and stuffs that battery into the ruck sack.  awesome.  well done!

I'm really glad I looked at the gifs before leaving the page I had been playing with only jumps and dashes haha I still got sub 14 seconds though!  Then I saw the images and checked the controls again and I was grappling like I was playing cyber hook.  I absolutely love this mechanic and its a great reminder for me.  Well done!  Very satisfying and it feels fair.  Good game.


Thank you so much!  The level transition was one of the last things that made the cut on the last day haha glad it made a difference!  Really appreciate you leaving feedback about the experience!!

Thank you so much!  That's the main feedback I've gotten is that there is more that has been left on the table so to speak :D  I'll be looking to expand this game in the upcoming post jam "jam" are you participating in that one as well?  Cheers!

Fun and very cool way to do multiplayer!!  I like same computer multiplayer games so I really appreciated that extra effort :)  I loved the music and the artwork as well.  Very cool colors and fun UI.  I wish the screen could have gotten a bit bigger for the fonts but otherwise super cool and very creative!  Well done!

it took me a minute to get my bearings but the description was helpful.  very creative new mechanic I haven't seen before.  Kudos for that!  The diagonal move was a bit tough and that blade level was quite hard but I thought this was a pretty cool experience well done!!

Really cool start and agree that the transitions were really good.  I like how the ink looks as well!  I liked the narrative as well this was a well thought out entry and great execution!  I unfortunately ran into a softlock where the dialog never disappeared and I was unable to continue but I still had a great time!  

I enjoyed the customization!  Took me a while to find the laser but then I was blasting!  Great artwork it was very cohesive.  I like the story as well it made the gameplay make more sense.  Very creative entry well done!!

That makes sense it can be hard to parse when you get feedback in both directions.  20 seconds sounds good, follow your instincts.

Quack!  I loved this so much.  Excellent artwork and music very engaging and fun and collecting the feathers is really nice.  Very creative mechanic and the puzzles built around it are chefs kiss.  Enjoyed the heck out of this one thanks for making it!  Great work!!

Fun stuff!  I was liking the dodging and the countdown is a clever way of getting the player back to the screen.  Nice cover art gif and nice colors in general.  I think each rank up could perhaps come a bit faster?  Pretty fun game though and quite nice to look at, well done!

Fun and unique take!  Very cool that you used HTML5 and CSS.  May I ask what JS framework you used?  Super charming artwork and the style is cohesive down to the font.  Well done!  I thought at first that I was supposed to merge the clock with an 8 but then I figured I was supposed to be making 8s instead to up the clock.  Nice work!

Super cool!  I like your cover art a lot and your game delivers on the gameplay.  Very creative use of countdown and how it might change up a puzzle.  I used the wasd and the arrow keys at the same time to mash myself where I was going but probably would have preferred a press and hold approach.  I enjoyed it a lot and also really liked that ending sequence when I won.  Good game, well done!

Count on it XD Thank you so much, really appreciate it!  I liked the aesthetic in your game too!  Brings a smile to my face to see the other count dracula routed entries.  Cheers!

Nice work this was fun!  I liked the artwork and the unique way each count acted different.  I was having some awkward right click things while trying to flick shoot but thats web games for ya.  Really great music as well it really helps to set the whole ambiance.  The zoom up on shoot is dramatic and cool.  Well done!

Thank you so much!  Yeah that was totally the idea was to have mobile support by design!  Thank you very much for playing and providing feedback it definitely helps me grow.  I tend to agree these levels wound up a bit simplistic.  Goal was to keep it understandable and short so got that but left a lot of ideas on the table.  I also agree its ripe for expansion so not the worst problem to have!  Cheers!!

This is awesome!  Cool and creative theme usage and great artwork.  I got stuck on the level with the 6 button I couldn't figure out how to get to the 0 button.  But I still had a great time and the visuals really set a great atmosphere!  I love your player character because that's kinda what mine looked like at some point during development lolz so I had immediate connection.  Good game well done!

Thank you so much!  Glad you liked his victory dance haha it makes me so happy to see him jump for joy.  Yay the gameboy part was kind of random but really fun and nostalgic for me.  Thanks again!

Pretty cool concept though its a lot of reading to get going haha.  I like the artwork overall very colorful and I liked the card pack opening too.  Very creative use of the countdown theme.  Cheers!

Thanks for playing!  Really glad there was enough routing to be done that it was fun!  Cheers!

Thanks so much!  Glad you liked it!

I like the switch up of instead of the ingredients being the key factor its the timing.  Really nice ambiance!  I thought from the cover image it was going to be a horror game though haha.  I was pleased to find it was a very cozy and chill time.  The artwork is amazing.  The drinking animation is really good.  Kudos and great job!

Thank you!  Really appreciate the feedback on the pacing of when the new mechanics come in.  I wanted to keep it overall simple for a game jam but with enough of a wrinkle for some variety.  Cheers!

Thank you so much!

Fun and creative theme usage.  I really like the artwork here the layouts, the fonts, and the colors are all very high quality and make it feel very polished.  Great work!

Really cool and creative coundown interpretation.  I enjoyed it but was a little bit confused when I had to play it out rather than normal checkmate.  There's totally something here though I liked the art and the gameplay too! Great game!

Thank you!! Thanks for playing and leaving feedback!

Nice well done its very juicy and fun to play.  I kept getting distracted by the smaller other line playhead, not sure if that's meant to distract or not.  I also though that one might be an auxiliary one that only hit the center smaller circle's notes?  I also was confused whether the colors meant anything or they were just for flare.  The artwork is fantastic and a standout.  That said the screenshake was getting to me and I had to stop earlier than I would have liked so maybe an option to turn that off would be nice.  Great game!!

Really creative and super fun!  Well done on this entry the artwork immediately pulled me in from the cover image and the colorful graphics continued to delight all the way through!  Amazing that there's a level editor and everything.  I had to stop around level 12 but I'll be back to finish them all.  Great game!

The visuals here blow me away.  Especially when that 3d level hit I was stunned.  Great work!  Perhaps consider starting the player off with the tutorial whether they select it or not on first play but make it skippable?  I clicked play immediately but would have benefitted from the how to play lol.  I figured it out and beat it with 52 stars and had an absolute blast doing it.  Amazingly creative and enjoyable.  Good call to let you pass each level without full completion and also allow turning off the timer.  The last level is amazing such a great payoff.

Nice interpretation of count down.  I really enjoyed it.  Very creative and fun!  Brilliant for retention to include hints.  I got 3rd on the leaderboard what a fun feature!  Great game!

Thank you so much!  That transition was a somewhat late idea but it made the cut and I'm glad it did!

Really well put together I appreciate the death animation and the initial cut scene.  I also love it when games pick up from that same place when you hit the start button so that's really nice well done.  I also like the gameplay but I would consider starting out slower to let players get the hang of it and also moving the bat higher on the screen to allow for more time to react.

At first I thought I was supposed to collect those but I found out the truth pretty quick XD good game well done

The quack is hilarious and the art is very charming.  Creative game I really liked it!  I found the left right a tad sensitive, maybe have a slower ramp up on speed?  Great call on the arrows and the meter distance that helped a ton.  Good game well done!

This is an absolutely fantastic game I love the pixelated but readable graphics and the puzzles are so much fun!  I especially like it when you 

The only "unfair" feeling difficulty was with the jumping one.  I had a bit of trouble with the first little jump section but the real issue was that the second section takes place mostly in shadow so the player shadow doesn't show up or generally is not noticeable enough.  an overhead light would solve that issue.  

Really fun the first time you kick your own ragdoll around and then it was spooky to run into more of them and then it was awesome they even make their way into the mechanics of the game.  Awesome.  Loved all of it Cheers to a great game!!