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A jam submission

Jimothy's adventureView game page

Humans shouldn't survive past 15 minutes, because this is a survival game made for raccoons.
Submitted by keebar (@keebar_techArt) — 6 days, 20 hours before the deadline
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Jimothy's adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Bandit of the Year#24.2504.250
Got Me (Jimothy) Wrong#172.0002.000
Environmentally Friendliest#182.2502.250
Smells Like Jimothy#192.2502.250
Most Canon Jimothy#192.5002.500
Best use of Jimothy#192.5002.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

The music is cute!

Developer(+1)

Thanks! The main track is actually adapted from James P. Johnson's classic jazz tune, Sugar.

I also built an adaptive music system into the game, so the BGM shifts dynamically based on your character's stats! 

Submitted(+1)

Stacking playing cute works out pretty well. Impressed with making it for both PC and phone, played on my phone for a while! I will say I feel the cost of upgrades getting very expensive without too much of a way to get bones reasonably fast later on. But overall this is fun, good work~

Developer

Thank you so much for playing and taking the time to leave such encouraging feedback! I'm super glad to hear it ran smoothly and played well on your phone!

Since the protagonist is a raccoon, I intentionally omitted a storage system — raccoons live in the moment! This naturally forces players to constantly adapt, spending fish bones immediately on upgrades to prepare for unpredictable survival hazards.

Regarding the late-game balance, you hit the nail on the head. The exponential upgrade costs can make the bone-grinding loop feel repetitive right now. 

This cost scaling is actually part of an intentional cost-efficiency curve design — if the efficiency of a single skill remained constant, it would lead to a dominant, repetitive strategy. However, in an upcoming update, I'll be introducing new skills, interactive objects, and more random events. The diminishing returns on single-skill upgrades will then naturally drive players to experiment with these new mechanics and adapt their strategies!

Thanks again for your awesome support and valuable insights — stay tuned for the update! ~

Submitted(+1)

This is a fun game there's for sure something here.  I found all the data on screen to be a bit much overall and eventually died of hunger.  After a few rounds I bet its clear enough but perhaps consider stacking new things and explaining each as they first occur?    I like the dual use of mouse and keyboard for this entry!  Jimothy looks kinda freaky when he's walking lol.  Good game well done

Developer(+1)

Thank you so much for the feedback! As for Jimothy's walking animation... haha, if he looks a little freaky to you, then I'd say mission accomplished!

I definitely agree that the UI needs some cleaning up, and I'll be polishing that part later on. Regarding him starving to death—well, think of that as the first major survival hurdle! Whether you choose to act cute and beg humans for food, level up your hunting skills to catch mice, or balance your movement speed and body fat... how you survive is entirely up to you.

For now, though, my priority is continuing to add more content (like new scenes and more interactive objects) to push the gameplay time from 1 hour to over 2 hours. If you've made it to spring, you already know the story isn't over yet... Thanks again for playing!

Submitted(+1)

Fun game; I got caught by humans a lot! 

Developer

You can turn it around and use them to help you get through difficult moments.