Thank you so much for checking this for me! It’s a huge relief to know that there are no technical issues or broken settings on my page. I will follow your advice to add more tags and fill out the metadata right away. Thanks again for your time and helpful suggestions!
keebar
Creator of
Recent community posts
Hello, my game has been public for over a month and was successfully reviewed and rated during a Game Jam. However, it is still not showing up in the itch.io search results.
I have already checked all page settings and files, and they are completely fine. I also sent a support email on August 24th but haven't received a reply yet. Could a moderator please help take a look and check the indexing status? Thank you!
My Game Link: https://miuwang.itch.io/jimothys-adventure
It’s amazing! Your game's graphics and gameplay feel so polished in such a short amount of time!Controlling Jimothy as he climbs up and down the trees, and watching him bounce around on his companions is so much fun! Also, I love his little chirps—he sounds so happy! Plus, the tunes floating out of the speakers are amazing!
Also, I'd love to see more gameplay mechanics added in the future!
Thank you so much for playing and taking the time to leave such encouraging feedback! I'm super glad to hear it ran smoothly and played well on your phone!
Since the protagonist is a raccoon, I intentionally omitted a storage system — raccoons live in the moment! This naturally forces players to constantly adapt, spending fish bones immediately on upgrades to prepare for unpredictable survival hazards.
Regarding the late-game balance, you hit the nail on the head. The exponential upgrade costs can make the bone-grinding loop feel repetitive right now.
This cost scaling is actually part of an intentional cost-efficiency curve design — if the efficiency of a single skill remained constant, it would lead to a dominant, repetitive strategy. However, in an upcoming update, I'll be introducing new skills, interactive objects, and more random events. The diminishing returns on single-skill upgrades will then naturally drive players to experiment with these new mechanics and adapt their strategies!
Thanks again for your awesome support and valuable insights — stay tuned for the update! ~
Thank you so much for the feedback! As for Jimothy's walking animation... haha, if he looks a little freaky to you, then I'd say mission accomplished!
I definitely agree that the UI needs some cleaning up, and I'll be polishing that part later on. Regarding him starving to death—well, think of that as the first major survival hurdle! Whether you choose to act cute and beg humans for food, level up your hunting skills to catch mice, or balance your movement speed and body fat... how you survive is entirely up to you.
For now, though, my priority is continuing to add more content (like new scenes and more interactive objects) to push the gameplay time from 1 hour to over 2 hours. If you've made it to spring, you already know the story isn't over yet... Thanks again for playing!






