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(1 edit) (+1)

This game is so good!  I beat it (and thought I left a comment yesterday but don't see it so I'll leave another one) and enjoyed it quite a lot!  I thought level 19 was very hard I almost got stuck, but I persevered because it was so enjoyable.  Awesome stuff.

The intro levels were almost like, too easy?  Like I don't actually think I quite got what was going on until level 4ish but that didn't stop me from figuring it out when I needed to and having a really great time!

Music is a good addition and I didn't experience too much jank.  Occasionally the camera struggles to follow when I go around a corner and I'm in the bottom left of the screen like the wall totally blocks everything for a bit but then if I move it sorts itself out so not a big deal.

It's a bit slow waiting for the slow doors but I can see why you added that for puzzles sake so I don't mind it at all.  Good choice adding that new object type, that definitely helped me keep things sorted.

Great work this is a really fantastic game!

(+1)

Thanks for playing. Yeah level 19 is currently the hardest level after I redesigned it. Great job solving it. 

Regarding intro levels, they are intentionally easy. I don't want the player to feel stuck before they even understood what's going on. 

And the camera getting stuck sometimes is a known issue. Not sure how I'll solve it, but I intent to.

totally that makes sense regarding giving players quick wins early on! And I figured it out when I needed to so it’s a non-issue

And the camera getting stuck was really not that bad.  But perhaps you could try one of those shaders that removes walls or parts of walls when you’re close to them? Or try moving clipping distance out from the camera so it cuts off automatically?

Great stuff thanks for sharing such a wonderful game!