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Limoka

347
Posts
10
Followers
A member registered Jul 31, 2020 · View creator page →

Creator of

Recent community posts

Great game and concept, it was fun once I got the hang of it. One issue I had were weird random freezes on webgl build (My PC isn't weak or anything like that). Otherwise this is a great idea, I think you should develop this further

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Amazing game, a bit hard to understand initially, but once I got the hang of it, it was really fun. A minor nitpick is that it looks like I'm floating or something (I get this is meant to be top-down, but the art just doesn't really sell it). Also it would be nice if there was an indicator when my main weapon is ready (like the grenade one)

Overall great game, maybe a tad bit hard, but otherwise great. Only issue I found was sometimes my character seemed to glitch, and I would get stuck/unable to move

Interesting game, however I found it a bit hard, and controls feel floaty. Not sure if that's intended though

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Thanks for playing. I thought of adding that, but due to lack of time didn't

This is a reaally fun game, especially because of great sound design. Also a great story. Btw, yes I read that line in the "Nuclear safety and you" which said I won't read it, and I see that there's a salmon recipe in there :)

Interesting concept. However there doesn't seem to be much in variety, and I have to relaunch (and wait for that timer) multiple times before I can purchase anything. Also I'm not able to control my rocket in any way.

Interesting game.  It was fun, though a bit confusing when win screen appears, because you naturally look who's score is bigger, and at first I thought I was losing. Also what's with those petal looking icons in the win screen stats?

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Great game. A bit hard to keep track of two parallel worlds, but otherwise I had plenty of fun. But then something happened, all my control got lost, and I couldn't keep playing. No messages though, feels like a bug of some sort (I'm on Firefox)

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Great game, and a really cool concept. Btw, loved "go wild" level

Nothing could have prepared me for cruelty and chaos that this game is. This game is outright sick. In both meanings of this word
PS. I'm not a cheater for wanting to explore the world, I'm not to blame for an obvious hole...

Great game, it was fun, although a bit frustrating in some sections (Especially when platforms got REALLY tiny). Also impressive that this is a custom engine

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Great game. I do wish the description was on the actual page, and not inside the game with a bouncing animation behind being distracting. Other than that, I've got nothing to say

This is a really weird game. I can tell you right away that yellow text on blue background isn't just hard to read, its outright painful, and I have no idea why you thought it was a good idea. Otherwise okay game. But it got boring pretty quickly

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Really fun game, played for far longer than I planned for. My only complaints are:

  • After getting a strike I'm forced to play the second ball, but there's nothing to hit
  • Shop upgrades initially are great, but at some point I bought all of them and it kinda gets lame
  • I don't get the point of barrier upgrade, doesn't really give much
  • If I get a split upgrade, copy balls remain on field after the hit, and well into next rounds
  • In leaderboards if I already submitted I can't update my score (And I can't exit leaderboard because my own username is taken...)

Ah, and btw, that country detection is flawed. I'm not in finland, I'm just using a VPN

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Thanks for playing. Stacking timers is absolutely intended.


As for pushing and moving objects, this is an unfortunate oversight on my part. The game started with purely grid based movement, for both the player and boxes. Then as I was developing the game, I realized it doesn't really fit what I wanted, so I reworked player controller, but for some reason decided to keep cube logic as is, which leads to these issues. 


I must've gotten so used to grid movement that I failed to see that moving objects was a pain. You can even see in my playthrough video, how I move almost as if I'm on a grid 

Very interesting game. I had some fun playing it. Only nitpick is sometimes levers would glitch out. Also apparently I can waste an action by clicking on the same position multiple times, not very intuitive

Very interesting game. Never thought about downgrading the enemies. But this game needs a tutorial. I initially didn't understand what that yellow orb at the bottom was and didn't know I could delevel the enemy at all

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Great game and narrative, but I was hoping the ending would be happier

Really interesting and fun game. Though not sure why, the customers always leave bad ratings. The rating system doesn't feel intuitive or logical at all.
Also at the end the game shown the leaderboard, but for some reason it's completely empty with only one name (Which wasn't mine)

Extremely fun and chaotic game. Though on my first attempt I bought a bunch of upgrades for the armory and didn't understand why I can't do anything. I think a tutorial would be really nice. On the second attempt I did manage to figure out how to get resources.

Also a small nitpick, text on building description is really small and a bit hard to read

Interesting game. Took a bit to understand what the combos were, but otherwise great. Though I kept falling of the edges of tiles. Odd however is that it seems there's no penalty for that.

What an amazing game. It looks and feels great. Though I guess I suck at it

What an amazing game, and reaaaly relatable. Also love your spell system, feels like Magica. Only thing I didn't like is how punishing the game is, I cleaned out pretty much everything, and yet I still lost. Don't really like all or nothing scoring system

Great game, and really ambitious. I only had time for one day, nonetheless I had plenty of fun, and even found someone who's evil. But I do feel like there are so many facts to keep in mind, it would be nice if there was some place at least most important ones would be recorded

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Thanks for playing. I plan to do so, as I didn't have time for that during the jam

PS. Already did 😁

Maybe if there was a bit more time or less zeros required, would be nice

You're onto something 😉

Really cool and fun game. I had a great time playing it

Really interesting game and nice story. Though the idea of dating a world destroying monster is creepy

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Thanks for your feedback. Yeah, I guess physics is one of weakest spots of the game. Specifically I initially made the game with push only physics, but then decided to add dragging too, but didn't bother polishing, as I was expecting it to be an exit hatch, not the primary way to move things

Regarding ordering, I just reordered some puzzles if I felt they were too similar. 

Also those doors in 6A are a bit visually confusing, I probably should have realized that, but anyway. They let you pass, only once the moving bit has moved completely. This was done intentionally to force the player to learn a behavior of swap gun

Really fun game. Maybe a bit chaotic. 

Great game, I enjoyed my time playing it. Especially love your aesthetic 

Really interesting story. The game itself is nice, simple and fun. Don't know what else to say

Really interesting and fun game. Love your animations

Really cool game and concept. But the drone rope physics is really annoying and glitchy. Many times boxes got stuck on walls or even under the level. Also I'm not sure why, but sometimes when I think I can pass under a box, I can't

Really fun game. It was fun, but unfortunately got stuck on "zero is infinite" (I did get what I need to do, but after 10 attempts got tired trying)

Yeah, I've heard this from many people. Admitedly I designed the game with push mechanic first, then added dragging as a fail-safe, and because of that its a bit undercooked.
Thanks for feedback.

Really fun game. Driving around the city is really cool. Though I often felt that the game is too easy. I never got past half of the time allotted and often was met with "we've got no orders", at which point I was left waiting, having nothing to do

Which puzzle are we talking about? (every chamber has a number (plus sometimes a letter) in it)