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(2 edits)

This is a really interesting concept. However in my opinion the tutorial here is really bad. After loading the game, explanations are thrown at you left and right, the game seems to try to teach all mechanics it has all at once. Which for me personally leads to lots of confusion. 

Like I don't understand what's going on here, what are all of these screens for. And after "explaining" everything, I'm expected to get it, which unfortunately doesn't work like this.
I think you need to introduce mechanics one by one, only showing what's relevant right now. From most basic to more advanced.

Another issue I found is that the UI here doesn't really communicate well what parts of the interface are information to me, and what parts are buttons to be clicked/interacted with. When I hover on something that's interactive, it should light up or change to indicate to me, yes you can click/interact. Right now I was clicking everywhere like those old hidden object games in hopes of finding something I can interact with. 

Also I'm not sure why, but these tutorial screens sometimes just skip pages and fast forward to the last section, without letting me actually read it. (Maybe because I'm using Firefox, IDK)

Thank you for this feedback.

I have put a lot of effort and made a few iterations on the tutorial. I understand it may be a lot to take - especially if you don't have much experience with the genre I'm basing it off of. I am curious - do you have experience with turn based tactics games?

For the next iteration of the system I am going to try harder to make the introduction smoother.

The tutorial screens save the progress by default - that is why they skip to the last step. I can disable that setting.

I wish you a bright day

Maybe it didn't work correctly for me, IDK. Because it seemed like the game was glitiching or broken when those tutorial screens appeared. A bit later I will try to read all tutorials again and see if any of it makes more sense.


Regarding experience with turn based games, I did play some games like that. For example games like XCOM, or baldur's gate 3, or even simple turn based card games. But I have never seen a game like yours.

(1 edit)

Hey, no worries about replaying - by the end of the month I'm planning to release the next iteration which has a lot of changes - a different game.

So, you have a lot of experience then. Great. I'm trying to mimic it with a focus on dialog. Stay tuned!