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A jam submission

DeathGuessrView game page

Submitted by Baloc — 3 hours, 13 minutes before the deadline
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DeathGuessr's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#342.8583.500
Overall#511.9392.375
Graphics#571.6332.000
Fun#601.6332.000
Gameplay/Design#601.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
On the user experience, what juices or hints on gameplay do I need to implement ? I already have a todo list but feedback can help me set some priorities.
Web client is planned, but I did not had time to remove technical constraints.

What did you update?
- code refactoring
- adding sounds
- translations
- Set difficulties (default to easiest mode)
- Fix score calculation
- Early draft for intro

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Comments

Submitted (3 edits)

This an interesting game concept. However there are a lot of issues:

  • Date formatting here is really weird. Some dates are formatted  0-0-year, others have minus signs it seems (instead of BC, BCE, etc...)
  • The game doesn't communicate from WHICH year they have how many years to live. This is particularly important, as this is the main game mechanic. Clues additionally complicate this, as they seem to be sometimes in the past from first event shown.
  • When I do make my choice, it seems I'm scored on how many days between my guess and the correct date, but even if I guess the year count is correct, I'm still punished because they died in the middle of the year instead of 1 January
  • Scoring is very non transparent. Are clues deducting from my score? Or ignored? How many clues I have before I make my guess? And last but not least, I've got a score of 1808618, what does this even mean??? I did well? Or poorly. I have no reference or understanding.
  • Last nitpick: the game doesn't look correct in fullscreen, the text stops being centered (IDK if this is intentional or not)
Developer

Hello ! thanks for the feedback !

To answer some of these questions:

  • Yes, I had formatting but it had to come out when I was refactoring resource management, I did not had time to re-implement it yet q_q
  • I’m cooking an update aimed to fix this one, as I said in the previous comment. It’s just needs more features than intended because I want to do this properly before the game is showed to a broader audience.
  • Hmm, maybe I misplaced the scoring adjustment when I implemented the normal mode before the jam ends, thanks !
  • Yep, I added the explanation of the score on the tutorial in progress. In short the game counts the delta days between your guess and the exact answer. This is substracted by a fixed amount of points (so there’s a ceiling of points you can get for each guess). I added a multiplier which decreases each time you use the clue button.
  • Fixed, but not pushed to release yet.

Many thanks for the details. I had my nose in the spreadsheets for multiple events these past weeks, so I could not push what I intended to do in the post jam. But you will definitely help setting the priorities for the next deadline of updates (we’re planning a nice online game showcase with the local game community \o/).

Submitted

I feel like I understand the basic premise of this game; it's like a trivia quiz where you figure out a historical figure and using context clues to guess in how long they'll die relative to a certain point in time. The main thing I'm confused about is: what point in time are we comparing to? Their birth? The date of the first clue you're given? The date of the last clue you were given? You're allowed to be given multiple clues, after all. The fact I never knew for sure made it harder to make even a basic guess.

Developer(+1)

Hello,

Thanks for the feedback ! I added a visual hint on when you need to make the guess yesterday, did not export it yet as I want to push other fixes with that (an intro + tutorial). The point of reference is the first clue. I hope with all the guides I’ll be adding it would help give better keys to the player (even with that in mind it’s still difficult >:> ).