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DeathGuessr's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #34 | 2.858 | 3.500 |
| Overall | #51 | 1.939 | 2.375 |
| Graphics | #57 | 1.633 | 2.000 |
| Fun | #60 | 1.633 | 2.000 |
| Gameplay/Design | #60 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
On the user experience, what juices or hints on gameplay do I need to implement ? I already have a todo list but feedback can help me set some priorities.
Web client is planned, but I did not had time to remove technical constraints.
What did you update?
- code refactoring
- adding sounds
- translations
- Set difficulties (default to easiest mode)
- Fix score calculation
- Early draft for intro
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Comments
This an interesting game concept. However there are a lot of issues:
Hello ! thanks for the feedback !
To answer some of these questions:
Many thanks for the details. I had my nose in the spreadsheets for multiple events these past weeks, so I could not push what I intended to do in the post jam. But you will definitely help setting the priorities for the next deadline of updates (we’re planning a nice online game showcase with the local game community \o/).
I feel like I understand the basic premise of this game; it's like a trivia quiz where you figure out a historical figure and using context clues to guess in how long they'll die relative to a certain point in time. The main thing I'm confused about is: what point in time are we comparing to? Their birth? The date of the first clue you're given? The date of the last clue you were given? You're allowed to be given multiple clues, after all. The fact I never knew for sure made it harder to make even a basic guess.
Hello,
Thanks for the feedback ! I added a visual hint on when you need to make the guess yesterday, did not export it yet as I want to push other fixes with that (an intro + tutorial). The point of reference is the first clue. I hope with all the guides I’ll be adding it would help give better keys to the player (even with that in mind it’s still difficult >:> ).