Thanks for such detailed feedback! Regarding your suggestions:
- Will take a look at sliding
- Will adjust typewriter effect
- Not sure how to improve this yet, but will try to improve this aspect. Unfortunately I do think being close and looking at least somewhat in the direction of the target will remain, as I need to ensure you can select between objects if they happen to be very close to each other.
- For carrying will consider this, although i need to ensure that the object remains physical during entire drag state
- Room 11: adding a countdown to the door is genius, and I have no idea why I haven't thought of that before. Also so fitting with the theme :)
- Room 14: will check,
although some of these puzzles have multiple solutions.EDIT: nah, you're right, that's a cheese right there... - Regarding difficulty, I'm still trying to work out teaching these mechanics, and the bulk of it comes to levels 10-12.
- Room 18: yeah this is known issue. I made the player teleport mechanic, but still hasn't figured out a counter mechanic to control it... So that puzzle has an unfortunate circumstance of being possible to solve it only for 5 seconds