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(2 edits) (+1)

This game is really fun. I had great time, such a cool concept. I found arcade mode much more interesting than time challenge/jam version, so I think your improvement is amazing. For me it changed the game from something I quickly get bored with to something I want more of. So great job on the update.

On the feedback:

  • Your UI is really clear, nothing is confusing. 
  • I think your game already looks great, so not sure what you should improve.
  • In the arcade mode I reached level 7 before losing. For me the most fun is trying to maximize my score. At one point I got something like 2.5k, it was really fun seeing the number go so high. At the same time I think the score target is being raised too quickly. I feel like my items were good, and on many previous levels I was scoring more than I needed, but then I got three unlucky paper rolls, and lost the game. So maybe the game should do a quick check to see if at least one paper roll has at least something going for it
  • Controls were intuitive (mouse)

Bonus points: 

  • Let me scratch the cat in the main menu/title screen
  • A little suggestion is to maybe bring some arcade logic back to timed mode to make it a bit more interesting. Plain counting gets pretty boring rather quickly. After 11 counting without that numbers aid is really painful.

Edit: tried on mobile, plays great there too, no issues. This time reached level 8 and unfortunately it again felt like I was handed terrible rolls, almost every single one was one off from setting of a powerful combo... (For example I had cherry and a banana, plus some other things. The roll was 11 long, I can't maximize my score here. Also can't effectively apply lucky cat)

(+1)

Thank you for playing and for this extensive feedback! I haven't thought hard enough about balancing the classic mode, but I think there's an opportunity to make it more fun for sure. The feedback about luck balancing is also good. I'm hoping when I scale out with way more items, and different ways to make extra money, that problem will go away on its own. If not, I'll definitely be playing around with the roll sticker balancing and level point minimums, while also exploring if I can guarantee one good roll without breaking balance later on.

The cat scratch in the main menu is such a great callout, how could I forget that! I added that in the latest upload. And implementing that, gave me an idea on how to use that purr loop for juice in the scoring. Great idea.