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(+1)

I loved this game even though I did not make it to level 5+ in arcade mode.  I suppose I stopped since I wasn't really getting the strategy regarding the bombs?  maybe only introduce those after a few levels to give a few easy wins to the player?

The UI is so so good.  I love the balatro style buttons like the settings menu is also so good, well done!  Beautiful pixel work and very smart to use a palette.  Credits are also good and I appreciated the click to scroll faster.  

I personally love this because my cat does this behavior too and we have to keep all our bathroom doors closed because of it.  He's a good kitty.  I loved the game over screen to with the "the owner is upset, great job!" is so funny.  

The art is already feeling really polished honestly.  I think I was seeing a bug where some of my spools of TP would spawn in already fully pulled? But I wasn't sure what was causing it and it didn't stick forever.

Great addition of arcade mode that's a super fun idea and totally transforms the game!!  Nice work!

(+1)

Great feedback on the beginning balancing. The bomb does require the pliers to understand the startegy and I don't pre-code that the pliers show up with the bomb, whooops. I think having a positive effect as the first one might be better, like you said. Better to feel pew-pew-positive score going than BooM-sad right from the getgo. I'll also make sure the first time I introduce the bomb, pliers will be next to it.

I haven't seen that fully spooled bug before, I'll look out for that!

I'm glad the humor and ridiculous toilet paper experience feels understood from a fellow cat owner lol. Thanks for playing!