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Jim Jam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most Canon Jimothy | #5 | 4.000 | 4.000 |
| Bandit of the Year | #7 | 3.250 | 3.250 |
| Smells Like Jimothy | #12 | 3.000 | 3.000 |
| Best use of Jimothy | #15 | 3.000 | 3.000 |
| Environmentally Friendliest | #23 | 1.750 | 1.750 |
| Got Me (Jimothy) Wrong | #24 | 1.500 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was so fun! I was sad that I soft locked both timed I played. The squirrel movement seems to be a bit bugged they never resolved their movement both times it happened. they froze in the running state and never gave me back control.
I love the jimothy sprite! That's so good!! And I was right at home moving around the map. At very first I couldn't tell why I had to wait between movements but once the enemies were on screen I then got what was going on. perhaps allow buffering inputs while waiting for enemies?
Nice combat system I had fun with it. Throwing vs close range is cool. I was having a hard time figuring the objective? was I meant to knock over trash cans?
Great stuff overall well done good game!
We're fixing the softlock and the squirrels, but thank you!