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willdionio

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A member registered Jul 20, 2024 · View creator page →

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Fernweh - Very, very nice writing and orchestration, though it could benefit from higher quality orchestral library and mixing.

Ninshat - I love this track! Lovely instrumentation and sound selection. There is a lot of storytelling between the very controlled moments of silence throughout and that one moment of great dissonance.

Shuougaïm - I think I hear a pitch/formant effect on the voice, and it’s just a bit too robotic for me. Awesome writing and orchestration again.

Anavrin - Oh wow this is beautiful. The vocal writing, performance, and production sounds amazing! I appreciate that you recorded vocals!

Lovely submission, the last one I’ll be rating since I’m out of time :) Although sound quality could have been more consistent, composition and orchestration are at a very high level, with creative bold choices to make the soundtrack unique and memorable. Great work!

Finally getting around to rating this! Fantastic production right off the bat and throughout, propelling many of the tracks forward. At times, I feel as though the composition aspects could have been pushed further to make some tracks more distinct, but that may just be my personal preference. I like your quirky blend of electronic elements with more traditional instruments in Songbirds and Hiraeth. Those two tracks in particular have a unique character to them that makes them especially memorable for me in the entire jam. Great work here!

lightning bugs - Nice ambience. I like the chord progression and synth orchestration a lot.

beneath the canopy - Different vibes now, my eyes are wide open! This track was effective at portraying the danger of the new scene.

poor customer service - Very cool shop theme. At 0:59 - 1:15, very beautiful scales and harmonies used, and I wish this or something similar came back later on in the track. Swing groove and time signature changes keep things interesting.

deep dark - Hell yeah this one is a vibe. I was jamming out to this. Good work with the development of the form here. It feels like it is always evolving so we never lose interest.

zugunruhe - Cool chords here.

parasite - The chordal idea is cool, and something about it reminds me of the Neon White soundtrack.

ancient rays - 1:12 cool change to 7/4 here, then back to 4/4 at 2:46. Good chord writing to lead into the section at 1:54. Love the writing overall, though this is a long track to have no break section. The track could benefit from allowing the drums and bass to rest for a bit.

I quite enjoyed this soundtrack which has a cohesive sound yet an assortment of different scenarios. It has a haziness production-wise that contributes to so much of its character, but it could be refined at times to let the compositions shine more. The compositions themselves are very well done and one of the highlights here: cool chords, melodies, and rhythmic switchups. Awesome work!

I like that you were able to create such a varied assortment of tracks for different scenarios. My main point of feedback is regarding the development of the individual pieces themselves, which I feel could use more extreme tonal/textural shifts and more distinct ‘B sections’. Still, it’s impressive that you composed and recorded everything with a single synth, let alone a hardware synth. Nice work on this soundtrack!

I thought the sound selection here was incredibly creative and works really well together, though that one bass synth in the latter half is too squelchy for my taste. Overall, the track has a nice groove and develops in a way that feels very natural—elements enter when they need to, and the song breaks when it needs to. Something about it reminds me of the Sable soundtrack, in a good way. This was a cool submission!

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Nice job working with world instruments and creating two tracks to expand on the story. In both, and especially in Our Home, there is a good sense of form, development, orchestration, and mix. From a compositional standpoint, I felt that the choices, while sound, were almost too safe, though I can also understand that certain instruments can introduce some limitations in reality. When using vocal libraries like this, I suggest using keyswitches, if available, to change samples as often as you can to make the writing appear more personal to you. Overall, you established a good blend between instruments from around the world and orchestra, and you achieved a satisfying arc in your storytelling across tracks and within Our Home. Good work on this soundtrack!

I felt strong emotions while listening to Warped, during which, I felt that the arrangement shrunk down from that botanica sound at the perfect time, then I love how dramatic the build gets with the right harmonies, drum beat, and lead synth sound, and lastly, a very gnarly outro to contrast what came before. I’m getting house vibes from Front to Back. There’s one nondiatonic chord in there that really keeps it from sounding too ordinary for me. And pairing the key change with the chopped vocal was a good decision and a good development to the track. The guitars in Go go go sound great - did you record them yourself? The nondiatonic bent note sounds great, and I just realized it’s the same as the one in Front to Back, so that’s a cool way to reuse a motive. Earjammers is, of course, an epic closing track to tie everything together.

I felt that the artistic vision on this soundtrack was fully realized, pulling in from many different influences, while still creating a cohesive story and sound world. A beautiful, bittersweet emotion permeates throughout, especially during Warped which will be a memorable moment for me from this jam. If you continue working on this project and add some tracks with vocals, I’d probably be listening night and day. Amazing work!!

Three Sages - Very mysterious intro… Love the synths at 0:22 as well as the bell-like sounds at 0:55. At 2:25, hell yeah. The long ambient intro going right into this synthwave groove is such a charming choice. I love the patience in the storytelling.

Forest Cantical - Cool textures here. Nice pitch choices and subdued energy with the drums. I’m imagining how this would sound if it were even bigger, maybe if there was a boss later on in the game that could take this theme.

Bacchus the Augur - Amazing work on this track all around. There is so much character in the drum writing, the melodic portions, sound selection, and moments throughout the form that let the music breathe. A proper soundtrack piece, one of my favorites I’ve heard.

I really love this soundtrack which has a “slow burn” feeling to it. We are given ambient moments of reflection and intense moments of action. It is incredibly cohesive, well written, and well produced. If there was room for one more track, I’m curious what other harmonies or textures could fit in this world. Nice job getting the video done in time as well. Excellent work on this soundtrack!

Songkeepers - This is a lovely composition. I especially like that transitional phrase with the quick arpeggiating line as well as the main melodic hook itself.

Abel - This reminded me of some route themes from the old pokemon games.

Valor - I like how this track develops. I think you dropped out the harp and changed the melody instrument at just the right time.

Sir Billsworth the IV - Lovely percussion writing, and I also like the little melodic snippet you place in the upper register of the harp. At this point in the soundtrack, it would have been nice to hear some more interesting harmonies. Nothing too crazy, but I felt a V/V would fit well here.

That’ll Cost Ya - This is funny and fitting music for a track titled “That’ll Cost Ya”.

The Mad Ratters - I like the part writing and different instrument pairings on display here. The different voices separate then come back together in a satisfying way. For these reasons, it is a close favorite behind the title theme.

This is a charming assortment of tracks. Though I’m not completely against retro sounds or soundfonts, I’d prefer if there was some modern spin on it, but that’s just me personally. The compositions and melodic material are strong enough that each track has a unique personality, appropriate for a game of this nature. Nice work on this!

Good catch with the modes in track 1. More specifically, it's G Dorian to C Lydian b7. The b7 is referenced briefly in a harmonizing line, though if I had time to expand on this idea, I'd probably make it more prominent.

Cold as the Sun is influenced, stylistically, by salsa music in the percussion writing, and rumba flamenca and other JRPG themes in the guitar. Actually, Steady as a Gun was written first, so the chord progression is taken from that, as opposed to mariachi progressions which seem like they traditionally use combinations of I, IV, and V. But I suppose we can say that the bVI to V7 here has similarities to an Andalusian cadence in flamenco! The chord progressions and scales used on this soundtrack are a bit of a fusion of what is traditional and nontraditional since I just like exploring cool progressions way too much.

Thanks! I wanted to keep the vocals a surprise so hopefully no one comes down here before listening lol (no it’s alright). I had already been working on my songwriting recently, so when I saw the jam’s theme, it felt like a good opportunity to challenge myself. I did try to see how it would sound with some synthV vocal banks I have but ultimately decided it wasn’t a good fit.

So beautiful! I like how the writing choices in each section have this forward momentum that naturally falls into the next section. The mix is so great—there is a sense of fullness due to the reverbs and ambience, yet everything still finds their own space in the mix to shine clearly through. To my ear, there is something muddy about the mix with the starting vocals and with the guitar during the climax, but they are very minor for me in comparison to what the mix achieved overall, which I would describe as velvety or rich rather than muddy. Incredible work, I wish I could hear more!

The Approach - Nice vibrato on the lead synth. The writing for the accompaniment also has a unique open-ended character to it.

Hike in Rolling Red - I appreciate the difference in texture between the first half and second half. Great developments with the break section at 0:57 that feels like it starts to build starting from 1:11 up to the end.

Respite in Red - Love the sound design/selection here, along with the delay.

The Reactor - Favorite track here. Very cool use of low registers, juxtaposed by an awesome lead synth sound. The space between the two soon gets filled by harmonies and other accompanying figures in a way that feels very natural and carefully mixed. Wow 1:12 to 1:27 is awesome, I love this modulation, I worry that the reactor could explode.

Respite in Reactor - Nice inclusion that expands our imagination of the game, echoing Respite in Red, though I think it is too similar to warrant its own track.

This soundtrack was very tasteful and oozes with style, thanks to it’s cohesive sound design and good writing. The modulation in The Reactor could potentially be one of the most memorable moments in the entire game jam. Great work!

I like this soundtrack a lot. There is a good variety of themes for different scenarios, cool ambient vibe, and I admire the clear direction and tenacity in how the tracks were composed. More control over theory regarding harmony and dissonance could take your writing to the next level, though even as it is, there is a lot to like about how this soundtrack is written. In Unknown World, I enjoyed the sound of extended chords matched with that ethereal ambient vibe. What Remains (Phase 2) has a really great sense of form shaped by the underlying drums, and the break sections with piano and synth pad keep the track connected to the overall sound of the soundtrack. Really great work here!

Enter a New World - The degraded sound is cool and adds a layer of mystery.

Portal to a Hidden World - My favorite track. Nice layered ostinato, and I love how the different parts interact with each other rhythmically. Good job building up the orchestration then breaking it back down.

Lyra in the Hidden City - I enjoyed how the instruments were arranged, but the melody could be more distinct.

Boss First Battle - The chord progression and bassline are nice here. A separate section with a new chord progression could take this to the next level.

Boss Second Battle - Nice idea to use this Dorian sound which fits the theme. I would be careful about using that A in the melody over the F# chord, though. Without getting too complicated with theory, it would sound more convincing (as a #9 tension) by placing it in the upper octaves rather than the lower one that you have it in here.

Enter a New World - Nice composition and atmosphere with a sweet melody.

A Tale for the Eons - Good work with this arrangement. I like how the different voices interact with each other, and the different drum beats throughout, including one that has a reggaeton feel in the middle!

Stealth Mode - Nice jaunty rhythm and melody in this one, the chord choices give it a darker mood which is cool.

You wrote a good amount of music here with a varied collection of moods and scenarios. In doing so, you did a great job of telling a complete story that matches your game concept and the jam’s theme. Good work!

I wrote some specific thoughts for a few favorite tracks, then overall thoughts at the bottom.

Expect the Unexpect - nice time signature stuff. I like how this track develops, particularly the orchestration for distinct sections, as well as the switching between major and minor. It gives me a feeling of watching some kind of dangerous circus act with bated breath.

Magic in Red - I like the chromaticism in the opening riff, then I like the violin along with the tremolo in the middle section. The sound quality and mix maintains consistency across sections so it doesn’t seem out of place.

Incomplete Knowledge - I like this one a lot. The way you wrote the harmonic rhythm/phrasing, especially in the middle portion of the track, makes it feel like some kind of twisted, off-kilter waltz that skips back to the start of each phrase.

Magic in Blue - Sometimes I’m hesitant to use the James Bond line because it can risk sounding too cliche, but I think the scratchy wah guitar you placed here really helps it sound like you made it your own. And I also think that, in this style of game/soundtrack, cliches or references like that are actually common enough to be idiomatic. Great job on the production and mix on this track as well.

Overall - Very difficult to find fault with this. Love the concept and execution. One of the most impressive things is that it maintains such a consistent quality in both composition and production throughout while having so much variation and storytelling. With this level of creativity and output, you deserve a place in the industry or perhaps even your own game studio. I couldn’t find the intended game genre in your descriptions, but I would really love to see this turned into a point-and-click adventure game, similar to the ones by LucasArts or Humongous Entertainment. Magnificent work here!

Mvmt 2 has a beautiful mood, making it my favorite track. I love tongue drum, and I like how everything else is orchestrated here too, especially the melody in the flute. I would consider mvmts 1 and 3 to have a similar logic behind how they are written. I love using an ostinato as the driving force in a piece, but it can become repetitive when there isn’t enough variation for long stretches of time. Some things I would try are: a change in register, chords, dynamics, time signature, or layering in another ostinato with an instrument that interacts with the original in an interesting way. Aside from that, I like your idea to use orchestration to develop these pieces, creating a distinct energy shift from section to section. Good work on this soundtrack :)

I’ve always appreciated your guys’ expert approach to electronic music and your willingness to innovate and take risks.

Grimoire of New Discoveries - Very nice botanica-esque textures and rising effect. I also like the harmonies implied by the pitch-based sounds.

From Mystical Depths - Nice chord progression for a loop. There are some interesting mixing choices here, particularly regarding reverb. I would personally prefer the reverb to be the same or more similar across the different sounds, but more reverb on the stick might be enough in this case.

Song of the Forgotten Spirit - Cool transition in and out of the harp section, which could sound great with a harp glissando too. Harp was a nice addition, and the writing for it is pretty. I think the harp could benefit from sounding more realistic, either with a different library, dynamics, or slight rhythmic adjustments.

The March Towards - The bass sections are awesome, reminding me of a more gnarly version of some songs from Sayonara Wild Hearts. I especially like the vocal and bubble sounds. I think the orchestral section could be integrated better, and one cool idea could be to use the melody of that vocal sound from the previous section and have strings or winds play snippets of it here and there.

The Blue Beauty On That Day - Fantastic songwriting here, I love it. It can be challenging, but I think you did a good job of combining rock and electronic genres in one song. My favorite on the soundtrack!

Although it could be a bit more cohesive across tracks, this soundtrack is incredibly creative, showcasing a mastery of form and style. Awesome work!

The soundtrack is very immersive via sound design, effects, and by combining them into one track. The boss fight section has potential to be more intense or have something else to make it distinct from the main theme. The ambience during the exploration portion is my favorite part here, especially coming in after the main menu theme. There is something very charming about this retro, eerie atmosphere you’ve created. Cool concept and great execution of it in this soundtrack!

While the entire soundtrack is well written and effective at conveying the emotion and energy of their intended scenes, the stand out tracks for me were A World of Old and Human Township. I would say that Moment of Respite and Take Stock are in the similar “subgenre” as Human Township, but what I really like about Human Township is how interesting and winding the melody and chord progression are, allowing you to slip in and out of Mixolydian mode tastefully. A World of Old has really strong composition and orchestration, and the lute part plays a huge role in what makes the track stand out. I also like the distinct sections, where the B section breaks and builds back to the A again, but crescendoing to finish this time. It’s worth noting that A World Renewed can sound “beachy” or “islandy”, and I think it’s the specific combination of certain instruments, short articulations, and syncopation at that tempo that create that vibe—not necessarily a negative, but useful to consider. Overall, I enjoyed reading the story, especially with the initial emotional conflict that centers upon these three separated sisters.


This soundtrack fits the jam’s theme perfectly, stays cohesive through instrumentation and instrument association, and has exceptional storytelling. Great work! Also, you’re a saint (an angel, really) for what you’re doing, going through all the submissions, so I appreciate you for that

First off, good job on the videos accompanying the soundtrack, they definitely enhance the experience. I enjoyed the sound design overall. Harmonies and use of dissonance were interesting, and recurring use of chromatic mediants in the first 2 tracks helps keep the soundtrack cohesive.

In Once a Kingdom of God - I like the dissonance in the intro and love the key change at 1:35, but some other changes like the one at 3:02 felt too jarring for me on my first listen (though that one grew on me upon later listens). Nothing wrong with dissonance, but I think it should feel more deliberate or have something else like an FX/cymbal swell or quick melodic passage to aid the transition. One final note on this track, and why it’s my favorite—I like how you juxtapose the overall slow, meditative arrangement against dissonant/bold harmonic choices, as well as instrumentation like guitar which fits the jam’s theme.

The world with no core - At 0:50 I really like this chord progression and the rhythm you set to it.

The reason this world was forgotten - This was scary… and awesome.

A4rdable_Soul.TGT - The way you chopped the breakbeat is cool, but I also really like the composition and sound design of what you have playing underneath it.

Listening to the soundtrack with the visuals is a unique, enjoyable experience. Very creative with a good range shown in these tracks. Good work on this!

Town Square - Good section development on this track.

Into the Well - Nice swing groove and chords you used here.

Friendly Human - This track really grew on me, and after listening to all tracks, I would say this is my favorite one. I like how you used dissonance sparingly to hint at the danger lurking under the surface. This track, while maybe not as complex as Unfriendly Human in some aspects, is very effective at adding complexity to the story, which can be one of the more unique challenges when writing soundtracks.

Unfriendly Human - Good job controlling the overall dynamics of each section by bringing and dropping out instruments. I felt that the bass has some good writing which helps push the track to the next level, as well as the quick arps. Great mixing too.

A Toy to it’s Owner - Good ending track that adds extra depth to the story and overall soundtrack.

A very clean and focused submission with skillful storytelling. Great work!

First of all, I commend anyone who records live instruments during these jams. I quite liked the ambient pieces as well as the orchestral snippet in Sequitur. Since Little Bird and Little Fish are quite similar, I think having just one major, happy-sounding song may have landed better, and maybe have a slower minor key song to sing over, or alternatively, Mixolydian rather than Ionian. Because the ambient pieces prepared me for a darker sound overall which is why I love As the Pages Turn so much. It’s also just a great song with a great melody, awesome vocal performance, satisfying arc, and cool use of 7/8 time signature. It’s such a nice ending for a soundtrack like this. Great work here!

Good job adapting the main leitmotif into three different themes which is an important skill when writing soundtracks, especially in a short amount of time. I also think the soundtrack could benefit from having different motives or even jumping from G to a different key center for a change. You have good orchestration choices, especially in my favorite track, Lullaby of the Leaves, which has nice interplay between voices. You can go even further and build dynamics through orchestration by having a quiet section and a loud section in the same track. Great work here and really good job matching the theme!

Hey, I remember rating and giving feedback on Lavender Sky last year. I love your music, and it’s good to see you back here again!

X - Wheel of Time - Cool switching between major and minor, and you reference a Mixolydian sound at around 0:22 which I thought was fitting for the jam’s picture theme. Fantastic sound design all around, and I especially like the addition of vocals towards the end.

I - The Magician Who Makes Worlds - I like how you transformed the leitmotif from the first track here. The harpsichord and organ sound great in this context and gives a feeling of dark magic. I like how you mixed electronic and classical on the entire soundtrack—it really helps your style fit into the jam’s theme. I would say it even fits the picture theme even though you didn’t include it, because the soundtrack could still fit into a game where you are fighting angels.

-XX - Judgement - At 0:42, nice halftime feel, and the sound design on that synth is awesome. At 1:23, wow this section is brain melting and my favorite part of the soundtrack! The break at 2:00 with strings adds a lot of depth and character to the track. The chopped up breakbeat at 2:50 is well executed too, there is a sense of sadness or desperation which adds to the story. Overall, you do a great job of developing each track.

Amazing work on this!

I love everything about this, from the concept to the execution—the piano solo in Vopele’e was a highlight for me. If I had to say one thing, it’s hard for me to imagine the kind of game or media this soundtrack would accompany because it feels like its own thing already. Maybe the extra tracks could have added more depth to the soundtrack and gave me a more complete understanding of the story you’re trying to tell. But again, I really love your submission as it is incredibly immersive and the level of jazz writing/playing is rare to see in the OST jams I’ve been a part of. One of my favorite submissions so far. Bravo!

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Yes, all guitars in Cold as the Sun and Apotheosis were recorded live. Salvation, Frenetic Choro uses a mixture of VST and recorded guitar. Thank you so much for listening and commenting!

Bubble Happy Fun Time!! - Great chord progressions, melodies, and groove add forward momentum from one section to the next. I like the small detail of Lydian or #11 sound in the main hook of the track. And great job of placing that melody over a new progression in the bridge, overall great focus on developing the leitmotif in a way that makes sense and pushes the composition forward. Similarly, the sound design and selections all feel unique while still coming from the same sound world—I enjoyed the bubble popping sounds most of all. The vibe might seem deceptively simple, but you’re a master of your craft!

The Rubber Ducky That Tries to Kill You (In A Nice Way) - 0:42 onward is awesome at creating a sense of panic. The increase of tempo at 0:52 just ups the ante, then I love the flipping between major and minor at around 1:09. The squeaks and quacks perfectly fit into the music without distracting or sounding out of place.

Stellar work here! 😄

This soundtrack is brilliant, with composition and orchestration choices that maintain interest throughout by constantly moving.

Verdant Melody - Great choice of instrumentation. Simple but effective cycle 5 progression in the B section and a smooth modulation that leads back into the A section. I really like that you included this track because it adds variety, depth, and thematic relevance to the soundtrack overall.

Four Winds - I love the melodic section from 0:34-1:20, especially when juxtaposed in between the sections with the metal riff. Great drum writing too.

Precipice of Forgotten Heaven - Really cool and natural use of 5/4 with great chord choices.

Awesome work—one of my favorites so far!

I enjoyed this submission and how it interprets the theme. You have a good mix and production quality, also nice chord choices overall and key change in the forbidden lands. My favorite track is definitely the journey. Beautiful melody and sound selection, including all the various earcandy in the background and towards the end.

This soundtrack is very focused and consistent—it is easy to put on, let the tracks play, and vibe out to. My favorite tracks are MINDPOLIZEI and SHUTEYE. I appreciate the guitar and the extent of arranging in MINDPOLIZEI, which would fit perfectly in a Persona style game. Some parts of the soundtrack feel too heavily inspired by Persona and Jet Set Radio, but I don’t think that takes away from what you’ve achieved here. I really love SHUTEYE though. For me, it has a more unique sound in terms of harmony, texture, and overall style. Awesome work on this!

Aethelgard (Boss) Combat is my favorite track here. In the first minute, there is enough variation (short vs long notes, part writing, ) on a moment-to-moment basis to maintain interest. The part after is good too, alternating between that quiet melodic idea to loud dissonance, though it can be shortened to keep the piece more concise. To maintain interest, I might try using different key centers for each track since we are mostly in an A minor sound for all, except the end of Closing Credits which is in A major. A higher quality sound library can make moments like the shaker in Closing Credits or the brass in Main Menu sound more pleasant as well. You have good ideas compositionally and in orchestration, and a great sense of variety for what a soundtrack needs, so good work with this project!

I like how you used the sustained violins, floating on top, to contrast against the ostinato bubbling underneath, and I also like the galloping rhythm at 1:44. Was this piece inspired by minimalist composers? One of my favorite pieces in this style and in general is Philip Glass’s String Quartet no. 5, especially the 3rd movement—it’s worth checking out! Your music effectively conveys that sense of urgency and desperation, so good work with this piece!

Great game concept and soundtrack! I wrote down my thoughts while listening to each track:

Small Gnomes - At first, I felt this track was missing something, then I realized this was an introduction to the theme, while Plotting Gnomes is the fleshed out “reprise” version, so no criticism there.

Town Plaza - I do love an accordion and polka rhythms. I appreciate that you took the time to record live instruments because I understand it introduces other challenges, especially within the time constraint. This is a great track already, though one thing I would try in order to develop this further is to have 4 or 8 bars where the arrangement shrinks down then builds back up.

Lute Girl - Lovely progression, reminiscent of Spanish flamenco.

Daybreak - Nice interplay between the melodic lines here.

Plotting Gnomes - My favorite track. Good use of dynamics, part writing, harmonizing lines, and form of the piece.

Goodnight - I like the way you used percussion here. A sweet farewell piece for this soundtrack.

I really enjoyed listening to your soundtrack which conveys a playful energy, motivic development, and good variety to tell a complete story. Nice work!

I enjoyed listening to your work, and I think you really nailed the sound you were going for! I liked Møstrom, Frozen Ruins of Tomorrow because you achieve this big, spacious vibe by arpeggiating that lead in the space between the sparse drum hits. As I relistened to the soundtrack, I felt that Lost in Time became my favorite track. I enjoyed your use of mixed meter, the drum pattern, and your arrangement (dropping drums out, using higher registers, then bringing drums back). Maybe it’s my preference, but I’d consider looking into how the bass is mixed—it’s the right sound choice, but something feels off to me about either the level, frequency, or stereo spread. Your game concept is cool, and your tracks are effective at conveying the intended atmosphere, so good job on this project!

Your soundtrack shows variety and tells a complete story, so well done with that! You Will Pay is my favorite track, definitely a great climactic moment there. I might try having more aggressive drums for it, maybe some compression or replacing the kick, and see how that sounds, but I love the part at 1:50 when you can hear all the instruments coming together, playing different parts. I also like how you closed out the soundtrack with a nice farewell track. Nice work!

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All the tracks are great, but Ancient Pathways is my favorite of the three. It has a sort of layered ostinato vibe, and I think you did a good job of bringing in and dropping out instruments at certain moments. Great work with this submission!

Thanks for your kind and thoughtful first comment!

“Steady as a Gun” and “Cold as the Sun” are alternate versions of the same theme. I tried Cold as the Sun with vocals as well, and it sounds good, but I thought that track was more useful as an instrumental within the context of a video game. I was actually planning on recording vocals for that one and releasing it, but I think I’ll have to do both now thanks to your comment! 😄

I just took a quick listen and you’re right, the guitar-centric jazz sound in that game is great! The game itself looks cool too, and I like the art style of the characters, reminding me of some manga from the 2000’s. Some songs gave me city pop vibes, I definitely want to get around to writing some city pop tunes maybe in this upcoming year.

Also, thanks for your comment and rating! I’m always curious to hear everyone’s favorite song when I submit in these jams because each answer is different from the next