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(+1)

I like the 2D art in the game as well as how you used the limitation! Currently, it's quite challenging to find the kitsune after they teleport away, and I realized when I'm spinning in circles looking for them, they will keep teleporting, making it very hard to find them if they're too far or behind a tree. The way I was able to win was by never looking away from them while gathering food, though I wonder if that's how you intend the game to be played - I think it's more fun if the player has to chase them after the teleport. The teleport SFX is helpful for finding them, but I think it can be louder or replaced with something more continuous so the player can find them even after some time has passed after the initial teleport. Cute game and great work!

(+1)

thank you so much for the really detailed feedback! I definitely turned the teleportation cooldown a bit too low, there's alot i need to improve on in terms of balance. i hope all the spinning didn't make you too dizzy! 😭 nevertheless, I'll take your input in mind when i develop this a bit more. thank you again for playing! 🦊