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Nice Papers, Please-style game! The overall game design is seamless, along with great SFX and beautiful character art in particular! As a composer, I appreciate the use of FMOD for vertically layered music, and did you also use it for the end of levels too so that the music ends in a way that felt logical and not disruptive? The music is well made, but players like me will probably end up spending a long time for each level/day, so I think it's better to start with the full arrangement of each track to keep the player's interest high, and then cycle between 2-3 tracks either within each day or alternating days. Beyond that, excellent job with the interplay between screens and menus like the computer screen, notepad, dialogue, and verdict menu. In the end, I just arrested everyone and accepted bribes to pay off my debt xD. Great game, team!