Both the visual and audio aesthetic have a fun vibe that make the game experience enjoyable, with a gameplay loop that feels intuitive and rewarding. I like how the limitation was used, though it could use some balancing - it didn't affect days 1-3 for me much at all, but made day 4 almost impossible. Some possible ideas I had while playing were that I wish I could reach over the counter to grab stolen items, or to be able to run quick enough from behind the counter to grab stolen items, though I foresee an issue arising regarding collision with the gnomes there. I think it would be cool to be able to take and prep multiple orders all at the same time too! This was a ton of fun, and I do hope you continue working on this! Congrats, team!