The game feels seamless and the story has some weight to it. It's just enough for players to sink their teeth into and leave them with something to think about.
I'm sure many game devs and participants of this jam, such as myself, can relate to Rowan. Some of us are trying something out for the first time while others have spent years perfecting their craft. Neglecting other areas of life, relationships for example, is a real concern. While it's impressive that everything was done by a solo dev, I'm also left wondering what could be accomplished if a team of artists, musicians, etc. was brought on board. The art was effective and well done, but I felt there would be greater impact from a more refined visual style or certain details like seeing the character art for Rowan change as they grow older. But what is there is more than enough for a jam game: a thoughtful story, three unique areas with parallaxing art, dialogue choices, a drawing mini game, and special shoutout to the cool transition between the credits and the main menu. Awesome work on this!
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Thank you so much for leaving this comment!
I agree that if I’d had a team working on this game, it probably would’ve been a LOT better.
But then again, this game is kind of a mega-benchmark for what I can achieve on my own. I’m actually a lot like Rowan in that I’m CONSTANTLY grinding and trying to improve my skills. (It’s hard to improve at art music and writing if you have teammates that do that all for you!)
Oh just fyi I was considering doing a post-jam verison where I do some minor adjustments on when audio tracks play and stuff like that but idk if it’s worth doing.
Thanks for playing and typing out such a nice comment!