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A jam submission

fn Code: FactoryView game page

Build and upgrade your own Code:Factory
Submitted by Blackout — 5 hours, 14 minutes before the deadline
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Play game

fn Code: Factory's itch.io page

Results

CriteriaRankScore*Raw Score
Style#19053.4783.478
Creativity#22173.3733.373
Overall#25453.1543.154
Enjoyment#38232.6122.612

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Keep up with endlessly expanding demand for new software features by building a large code factory.

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets were made from scratch. Some assets use this color pallete: https://lospec.com/palette-list/lost-century

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Comments

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page
Submitted

Cool idea :) I was confused at first how it was supposed to work, very good looking and polished game

Submitted

Such a creative interpretation of the theme. I loved the look as well. Well done!

Submitted

It was addictive hahaha. It was hard to understand at first but then I got the hang of it. Solid entry.

I would really appreciate it if you checked out my game :)

Submitted

Cool and addictive idea, it is a madness to handle later stages, but very fun while trying to optimize all the chaos! Impressive game with a good art style and sound.

Submitted

It reminds me a lot of Factorio, and gets very hectic at the end xD very good game

Submitted

A little confusing at first, but really polished, great entry!

Super fun!

Submitted

Very cool! Like a blend between the Zachtronics puzzle games and Factorio, this is really fun!

Submitted

Nice and addictive - I set it to relaxed which goes from easy/boring to suddely you have to fulfill a IO module and you're dead lol - I would love to see this game refined and I can see this growing to be a full game. Good job!

Submitted

This was super fun! Although, maybe it was a bit too fast paced, especially when starting to learn how to play. Maybe even removing the time requirement and focusing more on the puzzle aspects would make it even more enjoyable? Really impressive art assets! Great work!

Submitted

Pretty enjoyable little factory game. I loved the way you implemented the concept, endlessly expanding.

Submitted (1 edit)

This is very similar to satisfactory, quite enjoyable, altough i would have preffered to see what inputs do the various modules require on the modules themselves, not in the book. I loved it.

Submitted

If I wasn't so dumb, I think I would have a lot of fun with this game. I think with an interactive tutorial, it might help players like me. I enjoyed attempting to figure out the game even though I didn't. Great job!

Submitted

was difficult to understand / get into at first but surprisingly deep once i did

Submitted

That was really cool game. Not expected something with this kind of polish and gameplay mechanics to appear on the jam. I lost first couple games just because didn't realize how to play but by trying it started to become clear what to do... But not exactly.

Reading manual is cool and dandy but when you have like... simple modules and then hardcore encryption module appears and you start to read manual furiosly, and drop those elements chaotically to do something to work... Reminds me my job.............. Oh no......

Submitted

I really enjoy the fact that I can change my hand holding the sword. that evolves the whole game industry. Now the question is only when all the producers will adopt that

Submitted

Art great, Creativity great, theme, pretty damn good, gameplay great... I think, I had a hard time figuring out how to play and the tutorial didn't really help, but the implementation of the theme was really clever and well done and I really would love to play longer if I knew the mechanics a bit more.

Submitted

I had a really hard time understanding the game and lost quickly most times I played this. I think a gameplay tutorial would be really beneficial to the player over the current written tutorial

Submitted

This is suuuper fast paced, and I often found that by the time I figured out how to make something and began to set it up, the feature was already full of red dots and I lost. I like the vision and the style a lot, though. Reminds me of Factorio or Shapez.

Submitted

I'll say, this game really is a confusing one, since it was hard to understand initially, even with the tutorial. I think if there was a hands on example in the tutorial, it'd make it a bit easier to get used to and understand. That said, I like the style, and I think if it was just a tad slower and had a better tutorial, it'd help with the complexity and make it still accessible and fun (although it definitely is once getting used to it).

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page