It was really good, here is mine https://inked-toast.itch.io/beigoma-hustle
Inked Toast
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It is super good. I didnt quite get it the first time partly due to the tuturial being short, but it is really fun. To make it even better I would add some more clear indication of hitting a blu ball and red ball, make it have a bit more partlicles, a bit of hit stun on the bad ones. And no doubt some powerups like a longer spinning pole, spin faster, two poles with one on each side of the sphere. Also I think the game needs a better loose condition because If I just leave the ball going it on average collects more points than it looses, although I am not sure how to do this. I got to 120 and it was really fun.
You know the drill, or not. I give you a topic and you explain how you would design a game in with that topic. Like a game jam but just in your mind.
The winner gets...Bragging rights (there are no winners)
TODAY'S TOPIC: How would you design a game about eating?
Here are some thoughts to help you along, you can ignore them if you want:
- How indepth do you go, do you control jaw movements individually?
- Professional eaters travel all around the world.
- Multiplayer with different people controlling different muscles.
Also for those that missed the last two, they are linked below
And because I cant resist a little advertisement, rate my game please
That was really fun, I did two playthroughs, one normal and one just spinning. I'll have to come back later to get the rest of the dialogue and endings. One little bit of feedback would be the text box, I would love it if at first click it finished the typing animation and displayed all the text and the second click changed to the next text. But that's just a little preference of mine, the game is solid no doubt.
You know the drill, or not. I give you a topic and you explain how you would design a game in with that topic. Like a game jam but just in your mind.
The winner gets...Bragging rights (there are no winners)
TODAY'S TOPIC: How would you design a game about surfing? I'm not talking no CS surfing, I mean a board on an ocean wave. Have fun designing :D
Here are some thoughts to help you along, you can ignore them if you want:
- Do you control the surfer or something else?
- Being a pro is tuff and their are some good stories about it.
- Anyone remember California Games on the NES?
Here is a thought challenge for anyone that wants to try.
How do you design a game where the main character is super overpowered, like One punch man the game. (Doesnt have to be opm just an example)
Edit* Incase you are unclear this just a fun design challenge on how you would make a game in such style. An example would be your overpowered but you have to pull your punches so the media doesn't frame you a killer, or a puzzle where each enemy is done in one shot but you have to figure out how to get to them through their mech suits.
Have Fun coming up with ideas :D
That tease where only one is a fail slowed me down so much and I was pulling my hair out... Great game. Here is mine /jam/theveryseriousjuniperdevgamejam/rate/4716367
Rated, it was nice. One of the more unique mechanics for sure, I enjoyed just flipping the food and seeing how many flips I could get. /jam/theveryseriousjuniperdevgamejam/rate/4716367
Thats a great idea. Here's Mine Beigoma Hustle https://inked-toast.itch.io/beigoma-hustle
One of the most unique mechanics, I really enjoyed the concept. The planet motion was aggrevatingly slow at times as well as the controls sometimes changing for planets on an orbital path, from rotation with ad and motion with ws to rotate with a and move with d. Other than that though it really is quite unique and offered up some fun puzzles.
A fun new simultaneous turn based fighter in a top down perspective, where you customise your spinning top to get a unique Moveset and then battle you opponent in fast paced matches. Once the match is over, all previous moves are played back in real time making your battle look straight out of an Anime.
If you read this far just go and play it. It's free.
Beigoma Hustle:
Pretty good. Level design was on point and you made quite a few interesting puzzles. My recommendations would be some more feedback on the jump so it is clear that is happened, and maybe a ui icon to indicate it is a single use power up. Also Make a few levels that are really tight to vary with the regular level structure. All and all though it was pretty fun and a good entry :)
Yes, sure. The buttons are your available moves, you have dash, bullet, slash, fire, jump and two others but I didn't finish them. Only the local vs works because I over scoped :D You click the red stick on the purple circle to control the Directional Input wich determines the direction of the bullet, slash and dash. Bullet slash and jump are the three movement options +jump. The game is a simultaneous turn based game so player 1 and 2 both take turns at the same time. Once the game is finished, all your turns compile and make an animation of your Beyblade fight. Sorry again for the missing modes and illegible text, I struggled with fitting it in properly.
Thanks, I'll check it out once rating starts. https://inked-toast.itch.io/beigoma-hustle








