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Spinzilla's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #61 | 4.581 | 4.581 |
| Enjoyment | #377 | 3.767 | 3.767 |
| Overall | #395 | 3.763 | 3.763 |
| Audio | #475 | 3.535 | 3.535 |
| Creativity & Theme | #951 | 3.605 | 3.605 |
| Seriousness | #1295 | 3.326 | 3.326 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Amazing little game with a unique artstyle! I really liked this one! I myself have gotten a lot of feedback saying I needed to include a tutorial so seeing your tutorial really inspired me because of how un-intrusive it is.
Once again the artsyle is unique and the music is good. Unfortunately I had some big frame drops when destroying enemies but that could just be a me thing.
The ui and system is sooooooo beautifully crafted, I cant get over how professional this looks. It looks very yoshi's island!
Words cannot describe how polished this game feel and how much of a unique voice it has. The gameplay is simple yet fun!
Thank you for playing! Yeah, the problem about creating a tutorial is it takes a long time xD
Really fleshed out UI! I love the visuals and it's a good game!
Thank you! yeah I was trying to do a little weido kind of UI (I'm mainly a UI/UX of software company, so coming here doing arts after so long retiring game dev)
Fellow Godot enjoyer, what can I say. Art is great, menu and game design is amazing, really polished overall. Loved this game!!
Same goes to yours!! Tutorial and gameplay to end is top notch!
The art is so so unique love it! Definitely a cool way to add the spin theme into the game!
I absolutely adored the art! It's super cute and super well drawn. Everything else is also quite polished, from the audio, game feel, UI, to the mechanics. All in all, really well made and very fun. Great job!
Thank you! You can achieve the BGM if you use midi, and changed the tune + drum. The transition can be better but yeah time was an issue. And thanks for playing!!
very cool art style very cool sound design very cool character very cool mechanic
very great game
I'm in love with the art style. You did a really great job of evoking the printed page (the half-tone screens as shading really sell the aesthetic!). There are also lots of little pieces of flair that might go unnoticed (the fact that your kaiju announces its stomp move with a different name each time, for example) that really work well together. And all of the kaijus are adorable.
I played through several rounds and I also found the progression system to feel like it was tuned really nicely. I got obliterated on some of the early waves (maybe because I didn't yet fully understand what the spin thing was all about), but then seeing my kaiju grow up and survive more waves was really satisfying.
The sound design is also great. The music is a perfect fit for the theme, and I love the way it shifts into battle mode when you send a new wave.
All-in-all, there's a fun core loop here, and a lot of polish for a one-week project. Fantastic work!
A lot of thought and effort went into the visual of this game, very well done! 👏
Loving the artstyle!! The kaijus are super cute ^_^
Simple and fun game, art style is beautiful as well as the variety of enemies, upgrades amd several characters, great work!
Very cute game! Fun game balancing, economy, and upgrades. Only complaint is that for certain weapons it was difficult to upgrade them while they were spinning around the kaiju. Other than that issue, great work!
Thanks for playing the game we really appreciate your feedback. Yea we realized especially weapon going so fast, it became a secondary struggle to catch. I think I might add a button stick to it's place, and a wire that connects to the weapon, as indication.
Thanks again!!
Extremely polished, great art. I felt the theme of spin to win wasn't the strongest but then again it is a pretty addictive game loop. All and all... I loved it. Kaiju was super cute.
Thank you so much, I'm about to retire game development and really feel like experimenting different artstyle with limited color, it works. Most importantly the dev behind me is the one behind the game loop! Kudos to them.
I've spent so much time on this game XD. Honestly, it feels like a game I could buy on Steam. I have two small criticisms: first, in the opening round, it's almost impossible not to lose half your health because you're really underpowered compared to the enemies. And please, make the turrets stop spinning while you're upgrading them cause I used an ice block only build, and I’d each round spend a good minute just trying to click the upgrade button while it was spinning super fast. Aside from that, the game is absolutely perfect.
Thanks for playing, we for sure fix that issue.
Okay not going to lie...I got a little addicted.
Love the art style! I want to eat the kaiju jaja, or at least have stickers of it
This was so well put-together! The art was incredibly charming, and the upgrades made the game really replay-able!
Wowwww, this is SO addictive! I've spent more time on this game that any of the others. It's super satisfying. I love the art style, it's very unique. There are a few issues with the UI and buggy behaviour with some of the upgrades, but honestly this is so well done! It does seem to have performance issues though. The stomp drops the framerate every time and I only stopped playing because it crashed during a run lol
Heyy, I played your games very smart!!!!!!!! I want to try puzzle games like yours one day. I do like math but idk how to think like a puzzle maker.
Thanks for your feedback anyway!
Really loved the cute / paper art style. Also found the gameplay / upgrades system super fun, felt like going back to figure out the right upgrade paths to progress. Even a bit stressful at time! though I always felt it was at the right pace.
I did though run into a couple of issues when purchasing weapons. I wanted to replaced an existing weapon with one I just rolled, but find out after rolling that I had to delete a previous weapon first. Also I was able to roll away all my money while selecting a spot for a weapon, which rolled the wheel but didn't give a reward. Oh yeah as others have mentioned I lagged every time I stomped at the later waves.
This game is so cute! I love the paper artstyle, the gameplay is fun and the stomp gives something to do so it isn't automatic. The game lagged a bit from wave 4 onwards., if you keep working on it I would look into some optimizing. Besides that the game is really complete, congrats!
Very fun, and such a cute artstyle. Lots of replayabiltiy with all the upgrades and the evolving. amazing stuff.