It was fun! I need to go back and try it on a computer with a mouse. I liked the different weapons and planning to keep yourself safe on the next level while getting rid of the current bad guys was an interesting challenge. I wish there had been some indication of reload time on the weapons. It was difficult not knowing how long it would take to get to shoot again.
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Friendly Fire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #871 | 3.767 | 3.767 |
| Creativity | #1242 | 3.933 | 3.933 |
| Audio | #1775 | 3.278 | 3.278 |
| Artwork | #3269 | 3.200 | 3.200 |
| Narrative | #4654 | 2.178 | 2.178 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game revolves around a time loop, past versions of the player and the enemies respawn, and follow their previous movements.
(Optional) What would you like to be called if GMTK features your game?
Bartholomeus Mortimis
Comments
Amazing! Really enjoyed playing this one! Great artstyle and concept!
really neat idea, great execution, and a fun little game to come back every now and then. Hats off to you
That's a solid idea for a game, well done! Music & sounds are very well-fitting as well. The gameplay might become a bit chaotic with time, but it's still quite fun. Would like to see some more of new weapons and maybe some items in addition to them.
The audio is so crisp and great! The sfx and music is so so good! Gameplay was also just so fun.
Fun and it got hectic fast. BUT the limited ammo got annoying when the bullet sponge enemies popped up.
Really cool use of the time loop concept - loved seeing past versions play out.
But what truly stuck with me was the audio. That dreamy main menu track? I'd leave it on loop for hours.
Nice Idea, the playing field is a bit small though for the first levels.
Good, concept. I liked the game. Shooting/ammo probably needs tweaking, for smoother gameplay.
Love the idea. I laughed at the tooltip on the rocket launcher then promptly blew myself up which made me laugh more. Definitely a fun and unique concept. I did manage to get stuck on the wall at one point which wasn't as fun.
Only upgrade I'd suggest is make it clear how many rounds each weapon gets during the selection. Possibly how much damage / rate of fire as well.




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