I think you’re selling yourself short. This is excellent, especially considering you didn’t even have to fully dive into it!
I would have appreciated if I had some kind of indicator of the charge-shot cooldown!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3130 | 2.824 | 2.824 |
| Style | #3165 | 3.000 | 3.000 |
| Overall | #3890 | 2.765 | 2.765 |
| Creativity | #5086 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, your bullets can grow in size if you choose, and the map shrinks as you earn more points
Development Time
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I think you’re selling yourself short. This is excellent, especially considering you didn’t even have to fully dive into it!
I would have appreciated if I had some kind of indicator of the charge-shot cooldown!
Polished & simple :) Felt like the camera was maybe a bit too close, hard to know exactly where to go next when you cannot see further, but otherwise some fun minutes were spent running around shooting huge rolling balls
Neat and cool! I'm not very good, but I found it pretty fun :) I occasionally lost sight of the bullet charging meter and was unable to shoot for a bit, and the map suddenly changing (and having enemies spawn on top of me) was a bit jarring, but otherwise the vibes were nice and the art was neat! Thanks for the experience! :)
- Kit
Nice color palette and background music. A good combination.
Fun game! The art style is nice and the gameplay is simple but fun. I did find some areas that would be good to polish, e.g. the level transitions are quite jarring (not changing the color and interpolating or tweening to the new view would be nice). But the gameplay is fun and I like that there's some variety in the enemies, e.g. the normal ones are standard but the bigger ones have different priorities. I'm reminded of the talk from the creator of Plants vs Zombies on making enemies feel different (having trouble finding it on YouTube though).
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