This is a nice and relaxing clicker game.
Play Garden
Bloom Beyond πΊππΏ's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #1293 | 3.733 | 3.733 |
| Enjoyment | #1813 | 3.233 | 3.233 |
| Overall | #1880 | 3.356 | 3.356 |
| Creativity | #3119 | 3.100 | 3.100 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to grow the biggest flowers possible.
Development Time
(Optional) Please credit all assets you've used
Code and Pixel Art by me
Music and Sound effects made for the game by guselect
Comments
Quite addictive :D
Overall nice idea, i liked it. I went all out on this one so by the end it was pretty much impossible to move camera without loosing it, since it starts shaking a lot if move it to take a look at that many entities
BUT I think i managed to finish your game by reaching the space! :D
Really satisfying game, I "finished" it quickly but it's very cool to see flowers design and all the bees and squirrels working on the screen, I'm also surprised to see so many elements drawn on screen without experiencing any lags in the browser, did you use any special method to make that happen or it's just unity that's really optimized ?
Great game overall, thanks for the chill moment :)

I loved the visuals and the bees flying around looked very satisifying
This is such a relaxing game :) I played until I felt I could cook an egg on my laptop. I really like the different color themes in the game and I loved watering my flowers with 10 bees :3
Great job, loved how you could optimize everything quite fast! I enjoyed looking at my field full of bees grow by itself once I was done with everything.
A solid submission, congratulations. Not much to add that hasn't been said below really, although I personally missed a goal / objective such as "Grow at least one flower to X height". I wasn't a massive fan of the art style personally, though I can appreciate the time and effort put into it, and I cannot deny the bees were amazing haha.
Definite potential to develop this further if you wanted; points to consider would be balancing / game progression arc, introducing some form of disruption to the player (for example, insects that eat the plants) and slight UI improvements. Overall though, well done!
If a truly idle game is the intent, then I think you're absolutely right. In that case, you need to identify the "just one more" incentive - the reason why I would switch back to the game window and pay attention to it instead of whatever else I am currently doing, otherwise it is little more than a soundtrack or a glorified interactive wallpaper haha.
:O Idk why but this is like my favorite game so far. It is SOOOO FREAKING CUTE I love the bees omg they made my day!!! And the flowers are so pretty and the clouds agghhhh really amazing aesthetic you have going on! I also feel like the balance was fun because at first I was like ok ok $20 I can get there, and then I was like OMG I CAN'T CLICK FAST ENOUGH TO SPEND MY MONIES. Anyways I had a lot of fun!
One thing is I didn't notice there were upgrades until $2000 was really insignificant to me, and by that point the upgrades weren't that effective. I mostly kept playing because of the adorable art after a certain point because I bought everything quickly, but i think given the time constraint it was super fun and the balance worked!
I had fun playing the game but unlocked all upgrades really fast. Maybe make the shop prices more expensive each time you buy? Also flowers are really colourful so why the mat colours?
Ah, I hadn't thought of that option, I was just trying to modify the curve for earning money.
I don't know, I wanted to try and limit myself to a palette of 8 colours, but you know that with the palette switcher and especially the random mode you can get very colourful flowers. ;)
Thanks for your feedback! =)
Really nice clicker game, perfect for a good relaxing time, I tried to make a flower reach space, but the game started dying before I could. The only things missing in my opinion were more stuff to do with the money, and for progression to be slower so things wouldn't become redundant so fast.
Very nice fit to the jam theme. I also thought about making some cookie clicker like, but i thought the balance can be a little overwhelming hahaha







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