Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Doot

313
Posts
3
Topics
2,906
Followers
160
Following
A member registered Oct 22, 2018 · View creator page →

Creator of

Recent community posts

So just to be clear, the game will be fully playable with a controller, I personally playtest the game with the Steam Deck very often. However, for now it is just a simple virtual cursor and a few shortcuts, and we'll work on a better system later!

No sorry, that's very unlikely too :'(

However, if the game works well on PC, we will start working on console and mobile versions next year!

(1 edit)

Hey Konnie, no I'm sorry but the mac version will only be available through Steam.

Releasing a mac version is sadly complicated because you need a mac computer, expensive subscription to a mac dev account and expensive software. However, Steam lets you bypass that process by "signing" the application for you. Other platforms don't, that's why we release the mac version only through Steam.

Oh sorry lol we'll try to make it more intuitive!

Thanks a lot for the offer!

Currently, we do not plan to localize the game at launch. Working as a couple on an indie game is already a ton of work, so we try to take care of our health by cutting some extra stuff like localization or controller support.

We might add it after release if the game is a success, but if we do so, it's very likely we'll work with LocQuest. We worked with them before and are very happy about our collaboration.

Thanks again and have a nice day 💌

Heey thank you so much!

Thanks a lot for the offer!

Currently, we do not plan to localize the game at launch. Working as a couple on an indie game is already a ton of work, so we try to take care of our health by cutting some extra stuff like localization or controller support.

We might add it after release if the game is a success, but if we do so, it's very likely we'll work with LocQuest. We worked with them before and are very happy about our collaboration.

Thanks again and have a nice day 💌

Hey, this is in our backlog but we have tons of things to do so I can't guarantee it will happen soon!

Good luck with your work 💌

In the full game, there will be an upgrade that lets you do exactly that!

There will be an upgrade for that in the second region of the final game!

Thanks for the bug report, we'll look into it! If you want to keep playing, maybe downloading the windows version could help, but you'd have to start again from the beginning.

Oh do you know how to do that?

oh wow I didn't know!

I hope so too 💗

No, we'll also release a drm free version on itch! I just can't guarantee it will happen on the same day, it will depend how busy we are with the Steam release.

I used Unity with C#, but I never use integrated physics, I just made up a simple custom one!

I think the web version does work on android? I could also make an apk but this will have to wait a bit since we have a ton of work on the full game right now!

Thank you so much for playing!

Oh I'm sorry about that, saving does behave weirdly on some web browsers. It does work as expected on downloadable versions though!

Thanks a lot for the info!

Oh hey Sawyer, thanks a lot for playing! Would you remember what kind of advertising you saw? We did zero ads anywhere but we see in the analytics that some people come from ads?! This is very weird, is someone advertising our game for us?

I'm sorry, but as I explained in another thread, I am not able to put a Mac build on itch. Mac builds require a signature that I'm not able to do and Steam does it automatically while itch doesn't.

So, the most annoying thing to do a mac build is to "sign" it (I don't remember the correct word for that, sorry).

You need a Mac computer and an expensive developer account. I don't have any of those.

But if you just push a unity build through Steam, Steam will sign it and it can be played on a Mac computer.

It does still comes with more bugs specific to the Mac version, and since we don't have a Mac we have to rely on our community to find those, but at least it's possible.

It will be available for Mac on Steam, but I can't make a Mac build for itch, sorry!

(1 edit)

It's interesting, when we started, Spiritfarer was not even in our big list of inspirations (Ghibli, Oregon Trail, Keep Driving, Cozy Caravan, Rural Japanese Life Adventure, etc.)

However, the more we work on the game, the more we find similarities to Spiritfarer! We loved that game too and if we manage to make you feel similar vibes it's an honor!

Yes, we did take inspiration from studio Ghibli movies!

oh thanks for the little bug report, I'll try to fix that for the next version.

Yup sorry about that I have no idea why 🧑‍🔧

Heyt thank you!

We started thinking about the game around september last year, and started working on it around October.

Yes, sorry, I'll fix it soon!

Thanks! I agree, we'll add a bit more tutorials, but we prefer to do it near the end of development once we really tried our best to make everything feel intuitive, and only add tutorials on things that still aren't. Thanks for all the other feedback, it helps!

Yes! It's on my list but I just haven't found a good way to do it yet. It will be there for the full game!

Hey thanks for the feedback! We'll try to make it better in the full game, but we'll keep the balance on the easy and chill side!

Thank you so much Rogue Cache!

Yes! Save files are going to be in the final game and I may also put them in the demo if I manage to do it next week.

Thanks a lot!

I would come in a hurry 😠

Loved it!

Thank you 💌