So just to be clear, the game will be fully playable with a controller, I personally playtest the game with the Steam Deck very often. However, for now it is just a simple virtual cursor and a few shortcuts, and we'll work on a better system later!
Doot
Creator of
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Hey Konnie, no I'm sorry but the mac version will only be available through Steam.
Releasing a mac version is sadly complicated because you need a mac computer, expensive subscription to a mac dev account and expensive software. However, Steam lets you bypass that process by "signing" the application for you. Other platforms don't, that's why we release the mac version only through Steam.
Thanks a lot for the offer!
Currently, we do not plan to localize the game at launch. Working as a couple on an indie game is already a ton of work, so we try to take care of our health by cutting some extra stuff like localization or controller support.
We might add it after release if the game is a success, but if we do so, it's very likely we'll work with LocQuest. We worked with them before and are very happy about our collaboration.
Thanks again and have a nice day 💌
Thanks a lot for the offer!
Currently, we do not plan to localize the game at launch. Working as a couple on an indie game is already a ton of work, so we try to take care of our health by cutting some extra stuff like localization or controller support.
We might add it after release if the game is a success, but if we do so, it's very likely we'll work with LocQuest. We worked with them before and are very happy about our collaboration.
Thanks again and have a nice day 💌
So, the most annoying thing to do a mac build is to "sign" it (I don't remember the correct word for that, sorry).
You need a Mac computer and an expensive developer account. I don't have any of those.
But if you just push a unity build through Steam, Steam will sign it and it can be played on a Mac computer.
It does still comes with more bugs specific to the Mac version, and since we don't have a Mac we have to rely on our community to find those, but at least it's possible.
It's interesting, when we started, Spiritfarer was not even in our big list of inspirations (Ghibli, Oregon Trail, Keep Driving, Cozy Caravan, Rural Japanese Life Adventure, etc.)
However, the more we work on the game, the more we find similarities to Spiritfarer! We loved that game too and if we manage to make you feel similar vibes it's an honor!
























