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Castle Up!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #359 | 3.868 | 3.868 |
| Overall | #823 | 3.728 | 3.728 |
| Style | #954 | 3.895 | 3.895 |
| Creativity | #2048 | 3.421 | 3.421 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a few ways, 1) The objective of the game is to scale a castle and reach the top. 2) Physical scales are used throughout as a movement mechanic. 3) Scales are also used in the plot / story telling
Development Time
96 hours
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Comments
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
(also ive been looking for more music to add to my music system to play on my streams. Are you fine if I add the music from this game into that? (pops up on the bottom left corner with the artist + song name when it starts playing and would be in the streams themselves and videos I make from it))
Thanks so much again for playing! And that would be incredible to have my music on stream :D Is there anything you'd need me to do to make that happen? Thanks again
Should be able to get the music myself so don't think so. Is there a preferred way youd want your name to show up for the credits
Oh great! I don't really mind, anyway you'd like to do it is completely fine :)
Very fun game! Loved the style. Some feedback is that the wrap around sections were a large difficulty spike.
This is a fun platformer, although frustrating when you fall quite far.
Very good execution! The game is very fun and the levels are well designed. Only thing that I think may improve the experience is maybe a bit more leeway in the wrap-around or wall jumping parts :)
Finished it in one session. Such a solid, fun game. Awesome job!
Really fun game. You do need to get used to the limited control you have over the character because the game is played with just one button.
I found the section in the lower section where there were a lot of holes a bit annoying (Constantly falling to the bottom). Also there I could fall 2 screens down, but the camera only drops by 1.
Lastly I got stuck where there are balls rolling around. One fell into hole with the launch pad, I jumped in right after, and now I can't move, the other ball is also stuck. This seems to be a softlock.
Ahah, I love one button games :) I work in a video games school and this is one the projects that is given to students during their first year.
Anyway, good job on that. The concept works perfectly. It's fun. The difficulty is well scaled. You have a few interesting mechanics that allow you to create nice level design elements. Some of them are a bit underused, but it's ok, it's a jam and good LD takes an incredible amount of time and playtest.
Well done.
Thanks so much! I had plans to flesh out a few of the mechanics a bit more (for example I wanted to do more with the bowling ball enemy and make the final area longer and combine more of the previous elements), but as jams go, time ran out. Glad you enjoyed!