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A jam submission

Untitled Gnome Fling GameView game page

Pesky Gnomes
Submitted by inbredRobot, potted, Werkz — 12 hours, 37 minutes before the deadline
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Untitled Gnome Fling Game's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13313.4113.411
Overall#19013.3513.351
Creativity#20143.4293.429
Style#25923.2143.214

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Fling the Gnomes to keep the scale from tipping

Development Time

96 hours

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

Extremely anxiety-inducing yet also really funny, just like how a gnome game is supposed to be lmao.

Submitted(+1)

Super fun and interesting concept! Trying to flick the gnomes off though was so hard. I was only ever to flick the first gnome off every time I played even when I sorta flicked some of the others around the boat.

Submitted (1 edit) (+1)

A really funny concept for a game! The concept is interesting and the visuals are great! The silly music adds to the ambience. The flicking control did not feel very responsive and didn’t feel like it was very strong. I got a high score of 96!

Overall a quick and silly game that’s fun to play! Great job!

Submitted(+1)

Goofy lil' minigame! Took a few moments to get the mechanics down of drawing the mouse back to fling the gnomes further, but after that I was into the tense nature of saving the ship. One thought I had was that a custom, larger cursor would make it easier for the player to track where their mouse cursor is during play. On the flip side, it would make for a fun mobile game as well!

Submitted(+1)

Surprisingly fun game!

Props for making the game so self-explanatory! The player will instinctively what to do and what to prevent. Seeing the ship sink, hearing the music change pitch; it's great example of "show, don't tell"

I was getting scores <50 when using the mouse, switching to my drawing tablet made a world of difference!

For some reason flicking to the top of the screen seemed to be way less effective than flicking to the bottom? Not sure why (or if it is just my imagination). Might just be that the hand was covering the indicator making me less accurate?

Submitted(+1)

I enjoyed playing this game! The idea is rly creative, it's funny and chaotic and I love how the music goes crazier as the ship sinks more. Great game!

gnomes are cute

Submitted(+1)

I love the chaos! The gnome designs are great and the music is delightfully stressful as things get more out of control

Submitted(+1)

I got 435 on my first try, is that good?

Submitted(+1)

Why is this so addicting!

Submitted

Fun game, I like that it started directly and when the music started to speed up I got a bit stressed haha. I did not realize if there was any goal until my boat started to take in a lot of water. The hand felt a bit clunky at sometimes. I think it didn't flick when I released my button a few times but other than that it played good :)

Submitted

After drawing a pixelated hand for our game, I appreciate another nicely animated hand as the main character. Top gnome flinging experience! Would recommend.

Good job on your game! :D

Viewing comments 31 to 21 of 31 · Next page · Last page