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A jam submission

GlobbinsView game page

Destroy globbins by scaling the player up and down to match their sizes!
Submitted by Firebelley (@firebelley) — 5 hours, 35 minutes before the deadline
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Globbins's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#264.3394.339
Overall#1514.1324.132
Style#3314.2744.274
Creativity#9943.7823.782

Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players must change the character size in order to defeat enemies

Development Time

96 hours

(Optional) Please credit all assets you've used
See in-game credits
Music https://freemusicarchive.org/music/Mystery_Mammal/Risk_Society/All_Your_Organs_Get_A_Laugh/

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Comments

Viewing comments 80 to 61 of 88 · Next page · Previous page · First page · Last page
Submitted(+1)

Had a good time with this! Love the polish and juice, but wish there was more enemy variety other than size

Submitted(+1)

Wow, fantastic polish and juice! The guns and abilities are really fun to use and get around the arena with. I do think the enemies should be different colours for different sizes, it's a little hard at the beginning to tell what size they are with nothing to compare against. Other than that though, great entry :)

Submitted(+1)

Nice entry! The gameplay mechanics/polish were exceptional and I can now distinctly remember playing your game for the GMTK 2022 jam a few years ago. Overall this was a really cool game.

Submitted(+1)

Incredible game.

So juicy and addictive. Loved every second of it.

Submitted(+1)

Yoo I learned Godot by following your course on Udemy. Awesome stuff!

Fun game! Pretty sure this is the single most polished and well balanced rogue-like that I've played thus far in the Jam. It is also very cool to see a very distinctive identity between the three sizes yet still keep the combat so fluid and seamless. Great game.

Submitted(+1)

Very clean and well-polished game here, the abilities had good variety and balance. Overall, I enjoyed the flow of the game. Nicely done!

Submitted(+1)

Team Godot!

This was a really fun arcade-y shooter, and I enjoyed the Ikaruga-style switching mechanic. Would love to get some controller support for this, as I found the keyboard controls a little cumbersome sometimes when things got hectic. But still, was able to win! (on easy ^^;)

Really well done :)

Submitted(+1)

Fun game! the difficulty ramp was well balanced, nice sfx and lots of juice, well done!

Submitted(+1)

fun and polished, but I feel like you could've made enemies that do different moves to make it interesting and maybe could've given the player a little less health

Submitted(+1)

Definitely one of the more polished game jam games.

Submitted(+1)

Super fun and polished, great job! The itch page is also thematic to the game and I love that. Great job!

Submitted(+1)

Really fun! I wish it didn't end. Well done!

Submitted(+1)

Had fun playing this with the different elements in it! I won easy went straight to hard and got yeeted

Submitted(+1)

I would love to squeeze so much polish in such a short timeframe!

Nothing to say that hasn't already been said really, I just had a lot of fun!

Submitted(+1)

The game is very well balanced, it feels challenging but not overwhelming. The upgrades making the abilities more powerful were my favorite, especially when my dynamite was bouncing 3-4 times. Switching between sizes is a nice way to incorporate the theme. All of the inputs were really responsive and had a lot of juice to them. Amazing game, great job! :D 

Submitted(+1)

Lovely Game bro!!

Submitted(+1)

Top down shooters is one of my favorite genres our there and you've absolutely nailed this game. I find the difficulty well balanced while engaging. I also dig the effort placed into making the game feel juicy. Game feel is one of those things I value in games and I am glad to say this one had done it well. I also like how the abilities for each size does have use at all times even if the enemy of that size does not show up. I especially like that the piercing rounds from the medium size and the shockwave from the large size works on all sizes allowing them to have more uses than just killing the specific enemy.

If there is a few things that I would change, it would be to make dynamite more intuitive to use as it is now hard to make it explode the exact location I needed. I would also give the 3 sizes a different colours to make them stand out.

(+1)

Hey, thanks for giving me feedback on my game :) I played your game, it is really creative and fun but of course just like in (probably) all games there would be some bugs:

I found a bug when you play the player can just get out of the canvas, so perhaps move the barrier a little closer to the arena?

but very nice game :) great job

Submitted(+1)

Absolutely loved the game! My favorite part was the upgrade system, and how you can upgrade each class. Amazing!

Viewing comments 80 to 61 of 88 · Next page · Previous page · First page · Last page