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Speaker_s

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A member registered Jun 09, 2020 · View creator page →

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The timer mechanics aren't balanced very well, and don't tell anyone, but there is a bug where repeat playthroughs have an increased number of items required to spawn a token. But hopefully it was fun enough, in a tactile way, to run around and play the minigames! Thank you for playing, Tim!

Thanks :)

Perhaps I'm just misunderstanding the controls again. What I mean is, I wind the "elevation" thing forward, and the yellow line doesn't seem to move any further out. When I wind it back, it moves further in.

Thank you for playing!

I was using a PC, web version of the game, firefox browser

Horror cooking game is a strange mix but you managed to make it work! My favourite part of this is the ambience, the low tones of kitchen appliances and the tick of the clock. Creepy all by itself! I don't know if I buy the horror of the eyes too much, I didn't find them especially scary nor creepy, but I appreciate that this is a jam game and it's a little hard to do, especially since you did all the cooking mechanics as well! Nice entry :)

Thank you! We thought it would help people listen to the tutorial if it was voice acted lol!

This the 100th game I played from this jam, and what a brilliant one it is for that milestone! I loved the jumping mechanic, it's satisfying, there's a skill ceiling, and the light/dark timer thing adds a level of frantic panic to the whole thing, you don't have time to carefully plan out a jump you just need to go! Loads of fun, great entry :)

Simple idea, but I enjoyed it! I think the intro to each level is cool, but I do wish I could skip it, because it is a little long. Also, the jump is a little floaty. Congrats on your first game, though! Nice entry overall :)

Nice idea! Though I suppose this is technically "count up"... I understand you made this in one day, I think with a larger variety of enemies and levels, this could make for a very engaging game! As it is right now, it's a little too easy to just walk around and pick up the gems one by one. You don't really have to engage with any of the enemies most of the time. Anyway, promising concept, I enjoyed playing it. Nice entry :)

Clever little mechanic, and exactly as long as it needed to be. Nice entry :)

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I like the idea, but I have a few issues. Firstly, it seems that the little yellow crossbar to indicate elevation is broken, and with no indication of what scale the grid is, it's quite difficult to pick what elevation to shoot at. Secondly, I did manage to shoot a shot like this:

But it somehow counted as a miss! It looks like I'm bang on target. If there's some other reason it didn't count, e.g. elevation etc., I think it should be clear to the player! Anyway, I don't mean to be too negative, because I did have fun playing it, especially frantically spinning the wheels. Nice entry :)

Brilliant graphics, brilliant animations, brilliant mechanics. I cannot believe how fully featured this is for a jam game. Such a smart main system with so much intricate strategy. If anything, and I'm sure this hand been mentioned, it's a little frustrating how much the base cards rely on randomness. But I suppose there isn't really a better option if you don't just want the game to become chess. Anyway, I had lots of fun with this, great entry :)

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I like how it shows you the maze at first very briefly so you have an idea of where to go when you start. The particles were a bit laggy, but other than that this was a pretty fun entry :)

Simple concept, but very well polished, with great graphics and music! It adds so much to be able to slam down rather than just dodge things, it adds an extra execution barrier that takes this game above the typical stuff of this sort. Very fun, great entry :)

Such a brilliant mechanic, and incredibly well fleshed out with challenging level design, and even multiple worlds! Likely one of the best games I've played this jam. Brilliant work!

Thank you so much for the great feedback! I'm glad you enjoyed playing :)

Love this idea. I don't think you needed to excuse anything before the game started! Let the mechanics play out and the player can discover meaning for themselves. It is a bit complicated though. I do understand you're in a bit of bind for a jam, where if you don't say that there's "no scores, no puzzles to solve, and no optimal choices" then people will complain about it. If you do say that, then it perhaps robs the "choices" you do make of even the potential feeling of impact. I think you ultimately made the right choice, prompting people for what to expect. And I did like the game, the writing is great!

I liked the feel of the movement, it was very fun to dash around the levels, wall jump, etc. I liked the wall hang too, reminded me of celeste. I didn't really understand the purpose of the timer in this one. The punishment for the timer running out is the same as a death, and the timer itself stays running through regular deaths. For this reason, the timer just sort of turns into a randomised death mechanic. It's not timing how fast you can do a room (it can't because it persists though death). That being said, I did have fun playing. Nice entry :)

Clever idea, and great level design! Enjoyed playing this :)

Lovely artstyle, and creative 2010s mobile game-style idea! I wonder if some of the physics were accidentally tied to framerate, as things like the russian dolls and basketballs were a bit difficult to drag. I had fun with it though, nice entry :)

Thank you for playing! Yes, that was planned, as you can see on the capsule art and main menu. I thought it would be cool to have pencil particles on the floor, or clothes in a pile. Unfortunately, it took long enough just to develop the minigames! Thank you for playing.

Lovely vibes, personal and cute :)

Lovely graphics! I would like to see this expanded into a full game, where you could complicate the levels far more!

Clever idea, fleshed out with great level design and polish. Nice entry :)

We had the idea for this interpretation of the theme while brainstorming, so I'm glad someone went and made it!

Nice game! I don't really like survivors-type games, but I had fun playing this. It's satisfying, the sounds are great, the hitstop is great, nice variety of upgrades. Fun entry :)

Great story, so funny! I thought it was a little bit difficult to dodge oncoming cars, you just aren't given enough telegraphing/indication. Nice entry overall though :)

Thank you for playing!

Thank you :)

Thanks for playing!

Very simple, but nice idea! The simple level designs remind me of VVVVVV.

Lovely graphics! The concept reminds me of a minecraft dropper map, but I liked the cultish theme on top, and the low bitrate voice acting was great! Fun entry :)

Very satisfying to swing around, and I love the hitstop on the revolver! I found that some of the levels had so many enemies that killing them meant time didn't matter anymore. I also think there is a bit of a mismatch in mechanics between the grapple, which is released on space, and the sprint, which is done by holding space. It essentially means you can't sprint into a grapple, it gets cancelled instantly, which doesn't feel very satisfying. I don't mean to complain too much though, I had fun with this game, nice entry :)

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Yes, I agree, the timing/token stuff does need to be rebalanced. Hopefully it is just fun enough to run around and break stuff! Thank you for playing.

Very ambitious for a jam game! Building the rocket reminded me of the board game Galaxy Trucker (check it out if it wasn't already an inspiration)! I am not a kerbal space program veteran so I have no clue how to make a good rocket. All mine seemed to plunge straight into the ground. I did also get a bug where if I used the map screen, it wouldn't go back to the rocket build screen after it had crashed. Anyway, I had fun with this, nice entry :)

Normally coin pushers are full of coins already, which makes this one particularly difficult to get anything to happen in! The visuals, physics, and voice acting are great though :)

I killed everyone! This reminded me of the minigame from the beginning of Myst 4, trying to match a wave. I like how complex and unexplained the controls were, because it allows you to figure out what each thing does yourself, but it is a little tricky to do that under time pressure! I was doing decently up until it wanted me to do two or three button prompts at the same time to resuscitate. I just couldn't do multiple at once, so all my patients died there. I had fun though, nice entry overall :)

Really well programmed main mechanic! I struggled a little when the timer ran out of time, because it meant that I was forced to go back and basically do the whole level again. I wished that when the timer got to the end, it just reset the trail and started over. But perhaps that is an intended mechanic to punish those who are terrible at the game such as myself. Nice entry :)

Hilarious, clever, very tasteful camera (blur, B&W, film effects, etc.) Don't think I liked not being able to understand the criteria of completion, especially as more and more tools were added which didn't indicate what exactly to do. I do understand this game is supposed to just be silly, but I wasn't able to roll credits as I was stuck at 100% critic 80% audience with no idea on how to improve! Overall though, I very much enjoyed playing. Great entry :)