Very satisfying to swing around, and I love the hitstop on the revolver! I found that some of the levels had so many enemies that killing them meant time didn't matter anymore. I also think there is a bit of a mismatch in mechanics between the grapple, which is released on space, and the sprint, which is done by holding space. It essentially means you can't sprint into a grapple, it gets cancelled instantly, which doesn't feel very satisfying. I don't mean to complain too much though, I had fun with this game, nice entry :)
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Thanks for the feedback! Whilst I was testing the game, we added lots of enemies so that new players wouldn’t struggle with time. However, once you actually kill the enemies, you will gain an abundance of time, which is a kind of a flaw with the system. Maybe we could rebalance it so that gaining lots of time leads to a buff and also ticks down time faster! Also, I didn’t consider the possibility of pressing space while grappling, which seems like a really good movement tech that would exist if this bug didn’t get in the way!