Thanks for the feedback! Whilst I was testing the game, we added lots of enemies so that new players wouldn’t struggle with time. However, once you actually kill the enemies, you will gain an abundance of time, which is a kind of a flaw with the system. Maybe we could rebalance it so that gaining lots of time leads to a buff and also ticks down time faster! Also, I didn’t consider the possibility of pressing space while grappling, which seems like a really good movement tech that would exist if this bug didn’t get in the way!